A possible glitch, but the only way I know how to start a level. Buy a wood box and an archer, stick the archer on the box and hover it over the heads of the approaching army. The archer will piss off the army and they will spin back and forth under the box ignoring Arthur. For extra fun, once you have enough cash saved up, you can fling the box back and forth and they will chase it, even back to their own base. Was that your intention too?
Ummmm, je pense non. What do the croissants do? What weapon can I shoot? How come if I can start on my last level after a game over? What does a monkey suit do? How come it doesn't transfer to the next level? Why does a random hole with coins in it appear in level 4? Do you really expect me to jump down that hole? Really?
3/5 I just can't see the greys as evil; maybe if they weren't so smiley, had such chipper music (mute button really needed) or if they had evil goatees. They are all alone in a world of colour. Dammit, now I wanna play as a grey (bonus/secret/hidden code???)
Unbeatable; Games need a goal or ending.
You need a couple spaces between "Next Enemy is = X" & "Press C For Next".
Maybe a couple potions for strategic healing.
Shorten the Swords by half.
Don't call the user a hussy.
Glitchy in some parts: The text of the "How to play" at the start is covered by the Game Title; the character can fall through ledges; can be hit by mosquitos when you don't touch them.
How about fixing these bugs instead of spamming the same broken game to every game site on the internet, and being surprised by the same comments you have been getting since March.
11) Potion shop/money/shield/grandma's-house/library/half-the-figging-game is pointless. 12) Mask says to use 'd' (and says "can't use" above it), but is controlled by 'a'??? 13) You don't need to mix it up by using both 'enter' and 's' to forward conversations.
Game needs:
1) Ability to use weapon and move at same time. (or at least something better than forcing player to attack, go back 3 spaces, turn around, attack, repeat...)
2) DON'T need to know every time I pick up Rubies or a Bomb, most players aren't blind.
3) Keep stores open 24/7.
4) Get rid of 1 day wait for sword (what purpose does this serve?)
5) A map would be nice
6) Save spots?????
7) Less Glitches (aka I got stuck standing on the bar in the Tavern, and everytime I defeat a slime in the dungeon, the ground disappears and reappears one square over).
8) Can we use the same key to open AND close menus (not 'a' to open, and 's' to close.
Only in the tutorial, but 'The World's Greatest Thief' moves like a 90 yr old man, and can be foiled by a box. I can't wait for the main mission of getting the security codes to break out of the nursery home, and avoiding my meds.