some tips when you set started party line up should be weakest to strongest (to max damage). focus on leveling up (beat up your dad if you need extra stat/seed points if needed). Leave all habit points in routine -> praying (for quicker rank ups), but after ranking up you can jump between energy recovery and stamina cap for some stamina points and later focus on summon familiar (for extra stats the first boss you need all you can get). when you afk look at your teams passive skills to max offline gain.
Now that I played the game a few times I wanted to leave a actual comment. I love how intense the game feels the the more clear bonuses you have the more snap decisions you have to make early game. Even the sets are fun to mix up. After noticing the benefits of attack speed, I went from thinking a tank (fire/earth maybe wind) to pure dps (water/wind) is best. Water at first looks like the weakest but it's the only one you don't need death/rng to benefit from.
Thanks for the feedback! I've found that when most people get past the learning curve, they really start to appreciate its potential and concept. I too, enjoy how it starts off as "well this decision is easy" and goes to "oh god, I see a bunch of green numbers here but it'll break my fire set, no time left I'll just click it!" But you as a player just gets better and better at analysis speed and you gradually improve your decision-making over time. I've been happy with the set item design as I've seen a wide variety of builds posted. Some people mentioned even just going for 3 2-set bonuses just for a pure stat build. Glad you liked the game!
I normally hate platforming games, but this game is something else. With all the new skills it didn't get repetitive, never lost progress by falling into old check points . 5*
notes:
1. very slow (start/end of matches can't be skipped battles happen 1 at a time every attack should happen at once) - dev's put in skip animation and 2x speed
2. decks auto fill with unusable cards (cards that will evolve monster types you don't have)
3. pop up after every level - energy doesn't go down for wins an automatic challenge for the next level should be available
Hi nortimra,
First of all, thanks for your comments, you suggested quite a few good things there, we are definitely going to work on skipping the animations and perhaps add the option to increase speed by x2 (only in PvE matches though). Regarding your second point, the system automatically adds the "starter" cards when you are a beginner in the game, i.e. you don't have enough cards to build a deck so it just adds every card on your deck (up until 20). As soon as you get enough cards you will be able to build a deck of your own. Finally we are writing down your last suggestion since it makes so much sense! Again, thanks for playing and for your time writing this very detailed comment about the game.
We are always working to improve the game so, please feel free to join our official forums here http://frozenshard.com/games/monsterstcg/forums/ and help us improve it, we'd love to hear more of your thoughts!
Thanks!
a bit laggy. But I really like the game. The queen seemed really easy compared to the previous two bosses (1 was fast you needed good timing, the other had a spiked ball simply dodging by moving behind him as he attacked didn't work). the queen herself jump, attack hide behind the heart to avoid the turrets and kill the random spawned minion.
A bit buggy. If you don't do quest in order you'll have to repeat stages. For the knoll elite I have to re-run 3 star areas to complete the quests (10 keys for )
Liked it but the final boss was too easy. All you have to do is stand under it and move a bit when it fires missiles. On the plus side of things didn't feel like you had to grind for upgrades and it was fun figuring out the minion patterns. 5/5
Last two bosses are not too bad, it just takes a bit to get use the them. I actually found the final boss to be easier. But really 51/54 (remember 3 stars are in the final level) stars to reach the final boss.
After badges not worth it. Graphics look great but there is no interaction other than having your hero's use their skills. 10 minutes of play and a hour break gets boring quick.
Thanks for the feedback! I've found that when most people get past the learning curve, they really start to appreciate its potential and concept. I too, enjoy how it starts off as "well this decision is easy" and goes to "oh god, I see a bunch of green numbers here but it'll break my fire set, no time left I'll just click it!" But you as a player just gets better and better at analysis speed and you gradually improve your decision-making over time. I've been happy with the set item design as I've seen a wide variety of builds posted. Some people mentioned even just going for 3 2-set bonuses just for a pure stat build. Glad you liked the game!