pretty good. easy concept, good scripting. Needs some more options, maybe things like "powerup cells" or just different types of cells, like ones which send extra fast projectiles or projectiles that can float over other cells instead of having to move around them etc.
nice, but it would be better with a story mode like in previous versions... It's just too easy... I think this game does not deserve all those medium badges because you can get them all in one simple run.
This game is really... kinda strange. Ok, one one hand, the interface is nearly as good as those from full-prize games and the battle system is really tactical. On the other hand, it just gets boring after a while. Maybe there are too many special and rare items and weapons at the beginning, I would start off with more basic weapons and then bring the special ones in later on. The game just floods you with stuff like "wonderful golden sword of awsome almightyness" and such. A good point is that the game has got that wonderful "Oh, come on, just one more dungeon...."-feature :)
The comments really need an "edit" function or something like that.
The game is quite addictive, original and the graphics and sound are cool. I just think it's a bit too simple - even though, to be honest, I don't really know what could be added.
Really fun game, but I gave it a 4/5 because it just couldn't be compared with games like Sonny or other games with a playtime of several hours.
Good game overall, but I think that, instead of giving each song a difficulty, you could make like 3 levels of difficulty, each level with all the songs included. So you could play every single song in an "easy", "medium", "hard" and maybe also "crazy" level. Of course this would take more time to create, but I think it would be a nice feature for SCGMD4.
After about 2600 kills, at least for me, it gets unplayable. It lags like hell and the CPU refuses to give me money anymore. But cool Idea with the combos. Great game, but it needs some sort of "limits" so that it can't get unplayable. 4/5
Got #9 of the All-Time Highscores, yay :D
Amazing game, even though the powerups in the latter part of the game are all just like graphical, mostly combo-breaking ones.
Hope this one gets badges.
I didn't use the walkthrough (second time I played it) and didn't get the badge, even after waiting like 20 minutes after the game's ending... What's wrong?
Really quite an easy hard badge. The game rocks, I love graphics style, music, sound effect and how it all comes together.
For a sequel (if you should make one), I suggest building different, maybe larger, maps with obstacles, and maybe a less linear, more strategic movement of the different Shapies.
Some kind of "Statistics" Option would be nice, where you can look up your wins, losses, dmg points dealt and taken, characters killed and own char deaths, total energy spent etc.
The "Saving..." and "Deck Saved" info dialogs at the deck editing interface are a bit too small. With some sound and a bigger, maybe coloured, message, it would become more clear. I kept on clicking the "save deck" button about 3 or 4 times until I realized that it actually had worked.
I think the native "The opponent cannot switch caracters" effect is a bit too strong because it helps you a whole lot predicting the enemie's next turn. I would change that into a certain percentage, like "If the enemy tries to switch characters, there's a 75% chance of stopping him".
Just wanted to play thorugh a second time... Now the ending music startss at the beginning of the game, my char moves in hyperspeed and the music gets totally messed up... what's wrong with it?