I'm sure it's a good game.
I completed the tutorial.
Howevever possibly due to a server overload I'm not able to start a battle. I'll play it for when it's fixed and a bit less busy.
Constructive criticism:
1) How did I acquire the premises? They're huge for a new start-up gaming business with no obvious backing.
2) Why are there so many animated staff members when I only have one member of my team? Surely it should be proportionate and there would be a visual reward in seeing the change.
3) It seems researching is continuous but game development cannot be stacked. It'd be great if jobs could be queued.
4) The scroll bars are not functional. It's annoying to have to click the arrows repeatedly.
5) The scroll bars in, for example, the projects in the development area, particularly the one in the middle, need to be closer to the box it is relative to, otherwise it's confusing.
6) There seems to be no correlation between the games and the stats/reviews in the results section, so what's the point of having the box there?
7) Being able to choose the pictures (from a selection) and self-typed names for teams would be good.
8) The game names are a bit too repetitive.
(part2)
9) The salary increase/decrease buttons are not functional.
10) What's with the flashing countries on the distribution map?
11) I can't seem to see my "money" on the Finances graph.
12) Why does it have to be a random dice roll on what project to begin so I have to keep clicking until I find the one I want to do?
I feel like I don't have as much control over the game as I'd ideally like to have.
13) A mute button is essential.
14) A save function is too.
15) As others have suggested, a sense of competition against other companies may be an appropriate goal stimulus.
Great basis for a successful game, but it has quite a few things which need to be changed first. Hope my comments are helpful. I look forward to playing the updated version.
Cheers.
A bit too easy, and I never had any inclination to get anything but copters and mana upgrades, then the dragon and thunder turret, throwing spare mana into castle and reducing build times. I finished with 3575 spare experience points. Not a bad game, just not much of a challenge.
I played Capture the Flag to begin with, but quit eventually, as there seemed to be no days, and thus no opportunity to spend my earned money. Is this a bug? Also, I read the instructions, but individual modes were not explained. Perhaps this should be looked into.
Yeah I like it. Didn't like the initial music and banging (headphones on, was like a sledgehammer to my head), but was pleased to discover a mute button. I'm enjoying easy mode, with 49 gunmen. I like games where I feel like I've done something, and can sit back and reap the rewards. Like now, my gunmen are winning. 5/5.
Not the first, second, or third person to be dismayed and slightly annoyed at the lack of real commentary in the initial comments of a game!!!
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I think I've played and enjoyed a version of this game before. I shall see.
I commend you for trying, but I'd be astonished if this game significantly contributed to someone stopping eating meat. Perhaps this is consciousness raising.
If anyone has had their opinion changed, please post and say, I'd be interestest if this game had an effect. 4/5