Very nice game, but the star system seems rather extraneous. It requires you to move to random places which are indicated by the faintest of symbols. Perhaps if the stars were earned by some sort of challenge or kept in areas locked off and could only be entered after solving the puzzle.
This Game has a lot of potential. The concept is creative, however it lacks a little in execution. It is far too easy to fall through the ground in the act of jumping, as well as overshooting the exit. Jumping always bounces me off of the ceiling. This is okay, but bothersome and mildly annoying. The sound fo dying is a horrid buzzer noise which ruins the atmosphere you've created with the dark and music. Is it possible a to increase the contrast between platform and gap? I give this a two/five, possibly 3/5 if you could fix a few glitches. With a bit of polish, I could easily see this becoming a 4-star or even five star game.
Should i be scared that a syringe, a medical tool, is more dangerous than most weapons, and barely heals. Also you can heal people by throwing medical supplies at them.
NOpe, I'm done here, absolutely done. It's more of a tablet game now, and That's great, but can I have normal scrolling. It lost alot of its professionalism and maturity and the grim implication that you own the world.
You should by able to choose what door you go through in stead of leaving by walking to a door. I had go through the same fully completed world thrice.
I'm away from the house at the moment, but I'll work on correcting that. I had thought I put the doors in easy enough to avoid spots to prevent accidental re-entree. When I get back home I'll make it so you press down to enter a door while in front of it.
Thanks for the feedback, notice that getting stars start to become harder and even you have to solve mini puzzles to get them as the game progresses!