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NSA_Spy's Comments

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RCM

Play RCM

Nov. 24, 2015

Rating: 3

Reminds me of swarm sim.. especially the options screen. Well, swarm sim done worse anyway. My computer can take a lot, but y'all be screwing with it.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Nov. 10, 2015

Rating: -3

Open multiple chests and auto level.. Awesome. I resulted to using an autoclicker for the chests and walking away for 15 minutes before this. All I wish now is that I could do the timed level without actively sitting here collecting items - I don't have enough spare time to actually beat that level.

Developer response from Codename_Enter

Glad you like it. Thanks for the feedback. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Nov. 05, 2015

Rating: 5

Really needs a buy all button. I've lost a lot of interest, knowing that I need to click buy 100 for each crusader a few dozen times at the end of each run.

Developer response from Codename_Enter

It's coming. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Oct. 27, 2015

Rating: 1

I'll be totally honest here - as somebody who's played this for a while (though by no means in the top percentage), these two new crusaders feel like they offer me nothing. Jack marginally beats natalie, in the respect that tanking beats nothing, but tanking is so irrelevant in this game. The witch is stronger with enemies on the field, but in a game where instantkill is the dominant playstyle..

Developer response from Codename_Enter

Thanks for the feedback. We're just trying out different things.

Clicker Heroes

Play Clicker Heroes

Jun. 12, 2015

Rating: -10

@JoshuaBloons55 Like almost every incremental game ever?

Swarm Simulator

Play Swarm Simulator

Mar. 02, 2015

Rating: -1

@berndex Base is 5 GQ per sec. x2 bonus makes it 10. It works out.

Swarm Simulator

Play Swarm Simulator

Feb. 26, 2015

Rating: -1

Goons like spreadsheets? My bloody sides are in orbit.

Swarm Simulator

Play Swarm Simulator

Feb. 24, 2015

Rating: 0

@FuzzieFuzz The worst part, idle games were around before that - I felt like that when I saw both of those..

Swarm Simulator

Play Swarm Simulator

Feb. 21, 2015

Rating: -1

@AssassinMaster12 1) Cheaters for the negative score. The highest scores? Either cheaters or people who can, well, spend too much time on idle games. Ones that grow rapidly - like this - have deceptive numbers. Plus a bunch of mutagen goes a long way..

Swarm Simulator

Play Swarm Simulator

Feb. 19, 2015

Rating: 0

@SeiSenOhki You actually produce 11.3... (or more!) larvae per second. Now, if you'd stop breeding deformed larvae, you could get 14!

Idle Necromancer

Play Idle Necromancer

Nov. 05, 2014

Rating: -2

@FrozenFenrir The issue was we were getting too close to the numerical cap a flash game can have. He could've converted X power into Y other "currency" (diamonds? Or just called it Power X and displayed it as Power, same as before?), but he was getting over the game. It sucks, but the rapid power increases brought us too high.

Idle Necromancer

Play Idle Necromancer

Oct. 28, 2014

Rating: 2

@Nokks It's from when this game was younger (ie. few months back) and you could only buy in 1's, 10's and 100's. Getting 1000's was bloody great, makes it all a lot easier.

Idle Necromancer

Play Idle Necromancer

Oct. 26, 2014

Rating: 1

@WLBjork Not exactly. With a staff that gives skeletons on resets, the skeletons have a few tics of their old power - which is a lot higher than their current one, so the souls go up for a couple of seconds. Your power is affected the same way, so I prefer to reset once and start with a higher amount of power.

Idle Necromancer

Play Idle Necromancer

Oct. 10, 2014

Rating: 0

@glidah By getting there faster. You eventually up with so many upgrades/acheivements that you can get 100* the previous score stupidly fast. Until you reach the novedecillion range, of course.

Idle Necromancer

Play Idle Necromancer

Oct. 09, 2014

Rating: 0

@DJxJDx Hardly. I'm at 19.67 novemdecillion - and still gaining souls.

Idle Necromancer

Play Idle Necromancer

Oct. 08, 2014

Rating: 1

@colorformxx It takes.. what, 20 clicks for the final staff, from the start to the end? Don't have to buy each ingredient one at a time.. @Hoistmaster Cest la vie, people can't expect you to spend all day on this. Maybe if you were making a shitton of teh cash they could, but it's a flash game without microtransactions, definitely shouldn't be the first thing in your life. Maybe the second.

Idle Necromancer

Play Idle Necromancer

Oct. 05, 2014

Rating: 2

@Hoistmaster I'm ignorant about making games, but couldn't you make X power convert into Y [something else]? Ie. Before the power limit, have it automatically convert into a different currency, which could still be used - and further upgrades would be in Y currency?

Developer response from Hoistmaster

i could do something like that, but i'm working on an endgame system, maybe later :)

Idle Necromancer

Play Idle Necromancer

Oct. 04, 2014

Rating: 2

@Hoistmaster The only anti idle thing in this game is buying spawns/upgrades. If you wanted a slight anti idle option, could have a large "gem" of sorts which outputs souls when you click on it - or not. Either way, moar of teh upgrades! (please <3)

Idle Necromancer

Play Idle Necromancer

Oct. 03, 2014

Rating: 1

@Hoistmaster Could just re-use book skins for now - or staves. Honestly, we don't mind that so much as getting moar of teh things to buy. Getting the unique look is good, but that can be done later.

Developer response from Hoistmaster

i will :)

Idle Necromancer

Play Idle Necromancer

Oct. 01, 2014

Rating: 1

@blackgabba Yes.. you can. There's a formula for souls; x total power is y souls (minus any spent souls on gems). With the pps and current total souls, you can work out your souls/second.. and watch it slowly get slower.

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