Honestly, even only 297 game plays is a miracle... but since I am going to learn more and more on game design... give me suggestions like: music, background, sound effects, main menu screen (definitely), achievements... However way I can fit achievements in a game like this... And maybe give me some examples. Anyways, hit me back.
Just a suggestion (and not a mean one): Make the character more "cartoonish", make the back ground better, like add some clouds or something interesting (not just a solid color), make some blades of grass, some flowers here, some flowers there... And make the blocks cooler in some way (maybe round corners and a shiny finish to make it look like rubber or something, be creative) and instead of it looking like kindergrade art... it'll look a little bit more professional! :D
I like it :D I can tell there are some guidelines like there is one thing that obviously looks like a right arm, so I can tell you're supposed to place the right arm there. But I didn't follow the guidelines, and I got something that looks like a retarded running bird trying to catch a football and putting his arms out in front of him... See?!
"But Conductor! The train jumped off the tracks and we're headed straight for that town abnormally rigged with explosives!" "Supply the train with crash bombs, rocket fuel, and give it some missiles... That'll do..."
Very fun! Worth my time, unlike some games on Kongregate. But after all, every single Barte Bonte game I know has been worth my time. 5/5 like usual. 3D was a great experience. Very easy, but escalated to harder in short time ;)
P.S. was anyone else disappointed at the last level?