Ok the size of the font in the game and the type of font are very very hard to read. Doesn't make a lot of sense if this is supposed to be the campaign version?
Got slaughtered by the hardest monster in the game. 600-800dmg.. curious how others beat him. How much could a warrior get from healing spells potentially that's my lastest thought on it.
Finished the game 49/58 achievements so far.. lvl 125 last dungeon is too easy.
1418hp. 228mp str 136 int 35
every item in game found but, can't find this secret dungeon and running out of patience looking.. can someone pm me the answer?
funny quest 18 btw :)
Ok started a warrior on medium. Much improved over the last version that I played. Currently at lvl 60 have all the legendary weapons. Suggestion to change legendary drops to a chest that requires a champion fight to get the weapon or just take some gold. I'm currently on quest 17 and haven't attempted it yet but, wanted to ask about potion classes, would it kinda disconcerting that I was unable to find out what I was going to get by purchasing various potion classes..I tried to get the 101 healing potion and couldn't figure out what changed by looking at the item and using it in battle.. Would like this changed asap.
Overall good text game and features are nice.
Suggestion on changing berserk attack to not reduce armor value by so much. I find myself only using defensive attack after lvl 40 or so and power attack.
Overall boring game that's my first comment. Second the cure seems a little ridiculous, other counties who are not infected realistically unless a global epidemic had occurred would not research and create a perfect immunity to the virus before it has even landed or has showed up in their country.
Should have an arcade mode so you can increase your ammo and tier of weapons before playing. When a weapon is found it automatically upgrades into whatever tier you increased it into on arcade.
Also needs a number of difficulty levels and a way to buy ammo with money earned in the game. So you don't get stuck using the pistol all the time.. then randomly switching weapons to hope you have that ammo.
Disliked the way the shotgun spread worked and found it was very underpowered.
Good game. AI is very easy to beat. Instant cards should be able to be played on the other person's turn. Example: Purple Card: return target monster to owner's hand. Needs some work in terms of card's, creatures and AI's use of cards.