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nynniva's Comments

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Sushi Cat

Play Sushi Cat

Mar. 05, 2010

Rating: 0

om nom nom!

VVVVVV Demo

Play VVVVVV Demo

Feb. 24, 2010

Rating: 0

There is really no reason for such a simplistic flash game to have a 2min load time.

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Feb. 17, 2010

Rating: 0

Beating the levels on 'regular' is way too easy. Beating them on expert, at least after mission 30ish, is impossible unless you do the send all saves at once and spam bombs tactic. Which gets a bit repetitive. The only way to earn more than base points for the amount of kills, that I have seen, is waverushing, and even with supertowers fully upgraded they can't keep up with it. Multi towers are underpowered, I'd rather see straight up splash damage than the spreading bullet as its only effective if you...send all waves at once and supplement with bombs. Reduce the range and up the damage on it [ think desktop tower TD's bash tower]. I'd also like to see splash damage towers in general for the expert scoring. All in all it entertained me for awhile going for all expert but the 2nd half of the maps was just 'same old same old'

Dream World

Play Dream World

Jan. 18, 2010

Rating: 0

Fun for about 10 mins, then you run out of energy and sit. 1/5.

Libra

Play Libra

Jan. 08, 2010

Rating: 0

I like it, but the blur-fade-in-to-clarity thing is reaalllly aggravating.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 06, 2010

Rating: 0

I really like this game except for the sniper towers are stupid, problem. They have this great range but will only shoot at whatever's closest....despite the fact that things are getting away with a fraction of health that they are perfectly capable of obliterating.

Mozaic V1

Play Mozaic V1

Dec. 26, 2009

Rating: 0

That being said, I'd suggest something like : red yellow blue green orange purple black white gray rather than your current setup,with dark and light green, cyan, pink, etc. It would be an interesting test I think, to do one with those colors vs. the colors you have now and see if people consistently score better (or worse).

Mozaic V1

Play Mozaic V1

Dec. 26, 2009

Rating: 0

6734. I do not think the game is fun, its a bit rattling, but it fulfills its purpose as a 'test' tool but it isn't something I'd really do for enjoyment. I'd allow number presses in addition to / instead of mousing over the #s because you lose a lot of time due to mouse difficulties and for this sort of test the ability to use the numpad would probably be of some help. You might also consider changing some of the similar colors and instead switching in black and white, while they are distinguishable I think that the labels we put on colors in our brains ("blue", "green", etc.) is affecting the thought process; if this is part of the test, fine, but for me doing this I find myself verbalizing the colors as I go (green-orange-blue-etc.) and I got my highest score by going slow and thinking about each one rather than when I tried to go faster;

Moonrocks

Play Moonrocks

Nov. 19, 2009

Rating: 0

I like this a lot, just a few problems as others have mentioned; Saving during campaign is really a necessity; I'd also like to see damage values on the different towers, as is you know that 'upgrading' makes it 'better' but for someone who likes to micromanage in this sort of thing, I want to see how much improvement I'm getting for the money. The tooltips and help is great, I've played through quite a bit though and still haven't managed to figure out what everything on the UI is, not everything is intuitive. Overall giving it a 3/5, but could easily be a 5/5 game.

The Last Village

Play The Last Village

Nov. 06, 2009

Rating: 0

Interesting, but very slow paced gameplay kind of detracts from it. Would like to see more customization instead of all the building limitations on various squares.

Test Pilot

Play Test Pilot

Oct. 22, 2009

Rating: 0

The physics leaves a lot to be desired.

Frontier

Play Frontier

Oct. 11, 2009

Rating: 0

same thing, just a green screen, tried IE,FF, Chrome

The World's Hardest Game #2

Play The World's Hardest Game #2

Sep. 28, 2009

Rating: 0

Challenge =/= Irritation 1/5

Run

Play Run

Sep. 01, 2009

Rating: 0

More 'frustrating' than 'fun'

Wonder Bounce

Play Wonder Bounce

Aug. 04, 2009

Rating: 0

I am a fan of pixel games but this is kinda -_-. Pushing up to jump would make more sense, though>.>

Horoscope Puzzle 2

Play Horoscope Puzzle 2

Aug. 04, 2009

Rating: 0

Interesting idea, but the constellations should at least be close to correct - not whatever randomconfigurations you felt like doing. Execution feels a bit slow & clunky as well.

Boomshine

Play Boomshine

Jul. 30, 2009

Rating: 0

Fun and relaxing till about lvl 12, then it becomes annoying and frustrating ;)

MagnetiBall

Play MagnetiBall

Jul. 29, 2009

Rating: 0

I like it, just think it would be better as more of a puzzle game, than an action game. As has been said, having to have lightning reflexes makes it less about strategy and more about patience ;)

Sushi Tower Defense

Play Sushi Tower Defense

Jul. 28, 2009

Rating: 0

Why don't people like this? I think its great ^.^ Certainly original. Definitely one of the better TD games, skill points, level progression, lots of variety to choose/upgrade from. And its SUSHI!! ^.^

Pandemic: American Swine

Play Pandemic: American Swine

Jul. 27, 2009

Rating: 0

hm, is ther anyway to speed up/slow down the passing of time? sitting here looking at it not do anything isn't real fun ;P

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