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OakenB's Comments

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Astrox

Play Astrox

Mar. 26, 2014

Rating: 0

A little visual glitch in the target list control: if there were too many targets and the scrollbar was used, it doesn't disappear after the target amount is reduced.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 1

I personally would revamp the upgrade system completely. Instead of a guaranteed slot for each type of a static upgrade, i would let different ships to have different number of slots, and a lot of optional upgrades, like shield recharger, anti-missile turrets, aim enhancers etc. The game would become so much more versatile with that.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 3

Another pack of things to improve: 1) Is is really necessary to force the player to enable the active modules manually? When you undock from the station and right into the middle of the battle, doing all those routine actions is really frustrating. 2) The battle mode is no less frustrating. Obviously the current auto-pilot sucks big time, and the current manual controls don't really help either. But it is clear that you have some neat auto-pilot algorithms that are in use by the pirates. What about the upgrades for the auto-pilot too, from the dumb default one to the smart one that can outmaneuver their missiles and selects a proper moment to shoot own ones?

Astrox

Play Astrox

Mar. 26, 2014

Rating: 2

So far missiles are a very controversial weapon. When the pirates shoot them, they are very effective against you, but when it's you who shoots them, the pirates easily outrun or outmaneuver them. Therefore, the battle launcher with more than $22k market price was simply not worth the investment.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 3

4) Another thing about the price info. The news don't always state the star system name when mentioning the news changes, which makes it even harder to figure out what exact places are being described.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 27

3) Jobs sometimes offer less money for delivery than i can get in the current station. I think jobs should be super profitable. And the job should definitely show the price modifier for the goods that it implies. I mean, the stations are all about the price modifier of the market's average, so it doesn't really matter how much the exact goods cost, you just sell them at a station with a highest modifier. But the jobs give you the overall bounty and the amount of goods to be delivered, which has to be manually converted to the price modifier system.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 1

The economical aspects of this game are still kinda raw. 1) The news about price changes is cool, but there are only so many news items that fit in that screen, plus they are not accessible from the ship. I wish all the known stats about the prices were accumulated in some screen accessible from the space mode too. 2) Currently the jobs have an implicit expiry time, after which they are no longer offered. It would be cool if that factor was stated explicitly. That might require introducing some sort of a space time, but if you measure it all in warp-days - like, whatever happens in the current zone is within a single day, but the warping is what takes the time - this problem is easily solved.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 1

"it wont auto target an item in the list if your currently targeting something. so unlock station first, then list ships, autotarget." But maybe the ship fresh out of the station should not be targeting anything, including the station itself? Btw, it would be cool to have a "target enemies after undock/warp" mode, because it's when the enemies are sometimes waiting for you, and if you expect to be attacked, this mode would definitely save you some time while being under attack.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 1

When a new fuel tank is installed that allows more fuel to be carried around, it's not refueled automatically even if the auto-refueling is enabled. I think it should be refueled automatically.

Developer response from momoguru

indeed, on the list for tonight :)

Astrox

Play Astrox

Mar. 26, 2014

Rating: 0

One more thing about the auto-targeting. When your ship undocks from the station, selecting the target type and pressing the "auto targeting" button does nothing, you have to manually select the first object. But if you select the object manually, let it be handled and then press the "auto targeting" button, the ship will fly to the next target. I think the latter case seems to be correct, and the former one should be handled the same way.

Developer response from momoguru

it wont auto target an item in the list if your currently targeting something. so unlock station first, then list ships, autotarget.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 1

After all the targets of a selected type are handled, i.e. pirates are destroyed or asteroids are mined, the engine doesn't stop, while i believe the ship should stop and wait for new orders.

Developer response from momoguru

correct, ill fix that.

Astrox

Play Astrox

Mar. 26, 2014

Rating: -2

Another request is to be able to select objects from far away on the star system map. Like, when i undock from the station and select the asteroids, i see a lot of those in the system, but have no way to target the desired asteroid other than randomly click the object list items until the correct one is selected.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 2

Not all the sounds are muted when you turn off the music and sound. For instance, when destroying pirate recons, some sounds are heard.

Developer response from momoguru

k, i thought i got em all. ill fix this in tonights update

Astrox

Play Astrox

Mar. 25, 2014

Rating: 0

"u can, just click the mute btn on main screen. you can turn them on in options." the problem is, i never even thought that weird symbol meant the mute button. Why not use the classic "musical note" icon for that? Also, the mute buttons are usually somewhere in the corner of the game screen, along with other auxiliary stuff like the fullscreen button. so i suggest moving them there. maybe top-right or bottom-right corner.

Astrox

Play Astrox

Mar. 25, 2014

Rating: 0

Yet another thing i didn't completely understand is the trading system. 1) Selling always gives 50% of the purchase price. Is this difference really necessary? What about having a smaller commission, maybe 5% or even one that varies between the stations? So that one could benefit from the price differences between stations that are less than 100% 2) It's never clear how much space do trading goods take in the cargo bay. The "weight" parameter doesn't seem to give the exact space taken by a single unit. 3) When buying projectile ammo, it doesn't say how many projectiles are in the pack. I believe such info should be clearly stated.

Astrox

Play Astrox

Mar. 25, 2014

Rating: 0

Another little feature request: please add the buttons to mute sound/music to the very first game screens, so that the game could be muted without loading a save first.

Developer response from momoguru

u can, just click the mute btn on main screen. you can turn them on in options.

Astrox

Play Astrox

Mar. 25, 2014

Rating: 1

Manual flight controls are actually horrid. The very first fight against the pirate recons shows it all. They are too fast, and neither auto-pilot nor the manual steering helps. You just have to stand still while they fly around you shooting blasters. There is a game on Kong called Space Flash Arena, it's all about flying around in space and shooting other ships. I suggest taking a look at its control system, where ship direction is partially mouse-based. It's really convenient for the case of 3D space flight simulators.

Developer response from momoguru

yeah, they could be much better with mouse flight and right click camera looking.

Astrox

Play Astrox

Mar. 25, 2014

Rating: 0

One more thing about the auto-pilot. I really wish there was a way to click the object just to see some detailed info on it, not to change course and start flying towards it. That way i sent my unarmed ship towards the pirates simply because i was curious what those moving red triangles were. What about left-clicking for details and right-clicking for flying towards the object? Or left-clicking and double-clicking?

Astrox

Play Astrox

Mar. 25, 2014

Rating: 0

Some more illogicalities. 1) The icons in the Ship/Configuration screen don't really match the legend. Why do i see the mining laser icon for the energy generator and the cargo bay expander icon for both the engine and the cargo bay expander itself? 2) We are introduced to the manual flight control in the game, but there are no in-game instructions about how to operate the engines, nor there's a screen dedicated to the game controls. I think that if the game has a tutorial then it should cover all the controls available in the game. Otherwise, a good concept, just needs some polish to become great.

Developer response from momoguru

ill fix those icons, im working on a better tutorial as you read this.

Astrox

Play Astrox

Mar. 25, 2014

Rating: 1

Some interface illogicality. When i enter the Market, it shows the items i can buy or sell. Click the Buy button, and you're given two options - Buy or Cancel. Choose either one and you're back to the list of the goodies. That's okay. But if you try selling stuff, you get to the same choice - Sell or Cancel, but this time if you press Sell you're going nowhere. Moreover, if you close the Market window and then reopen it - you're still in the same Sell or Cancel mode, which is totally not okay. Maybe it had something to do with the fact that i still had some more items of that type, but it's not the way it should be done: let people manually enter the amount of items they wanna sell, and then return to the item list after they finish the operation. Btw, i don't understand: if people are not allowed to install more than a single item of each type, then why is the Market allowing them to buy more than one?

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