Found an exploit. After you get berserk, level it up to max, go to the first boss (cat) click berzerk and turn on your auto clickers. Rinse, Repeat, game done.
On every challenge you spell "Loosing". There's only one 'o' in Losing. But you could get rid of it and type "You'll start a new life without mana & spirit cap, etc", looks and sounds better.
Maybe for the next update, on the stats page add how many legendary monsters you killed. Good to know if you're even close to unlocking the third forest map.
You don't get any more mana if you reach the mana limit even though you have it all invested in training. So my mana reads 0 / 517300, that extra mana should be coming in since I'm not occupying the mana resorvoir.
That is quite anti-idle, considering mana is the most important aspect of the game.
Generating mana once you reach the limit isn't totally useless it still add to your next life a bigger limit (if you mouse over mana you can see it), then when you reincarnate you have more & more & more (also the new feature will mainly be axed on lowering the rate)
Some thoughts after some hours.
- Items are useless and they barely improve with levels.
- Previous masteries become useless to the damage % after you're about 4-5 units bought in a new mastery. Also, why are there super expensive upgrades for the previous masteries when they add nothing to the damage value?
- Auto-aim taking up a slot is insane as it should be default, no one is aiming this thing manually.
- Achievements are good.
- People are talking about level 90... the game starts grinding to a halt at level 60.
- Seems like prestige will be extremely weak and not worth it, taking away the replay value that is key to idle games.
It is around 45 MB of data. I'll try to improve the filesize next time.