I last played this game when it first came out, nearly 6 years ago. But even when I read it now, I visualize it in the selfsame way as I did then. I understand it more the second time through, though. Angela becoming Future Todd and getting another life, so to speak, was pretty profound. I certainly wouldn't object if that were possible IRL. Also, the first thing I'd do if I had a time-travelling device is come back to October 2010 to play this game. Thanks, greg, for making this great game for us to enjoy.
Thanks -- I'm glad you appreciated this angle! The paths where simulation-Angela "becomes a real person" (to borrow from Pinocchio a bit) are my favorite -- "simulation-Angela's consciousness in Future Todd's body" will be one of the central characters in the non-interactive sequel to this story.
The "original" biological Angela in the physical world will also be another central character. Man, so much Angela... I guess that's what happens when copies of your consciousness start proliferating in other people's bodies/simulated realities.
I really like how there are multiple spawns for the glasses. I had to reset the first time, but luckily found them almost immediately the second time. It was so relieving to be able to see after squinting blindly for 20 minutes.
Thanks -- I'm glad you appreciated this angle! The paths where simulation-Angela "becomes a real person" (to borrow from Pinocchio a bit) are my favorite -- "simulation-Angela's consciousness in Future Todd's body" will be one of the central characters in the non-interactive sequel to this story. The "original" biological Angela in the physical world will also be another central character. Man, so much Angela... I guess that's what happens when copies of your consciousness start proliferating in other people's bodies/simulated realities.