It should be spelled out in the tutorial that if you glue yourself to a wall with a bubble (up pointing arrow on ceiling, for instance, or right arrow on right wall), you can walk and jump on it like normal gravity. You can't beat "Easy" mode without figuring this out.
Tiny ass fonts. "Go play it on our website," I'm sure is the developer's response, given how often they prod you to do just that. How about you make your layout not suck when it's embedded on Kongregate if you're going to use this site to get players? 2/5
*spoilers*
There apepars to be a bug. If you click away from the game (causing it to pause) after the computer starts scanning you when you have 100% in all skills, the game freezes up, and has to be restarted.
Story would have been alright if the writing wasn't so repetitive. Game lifted whole cloth from Chronotron. Music gets a little repetitive, but if you turn it down, you miss the few times it changes for effect. A glowing meh. 2 stars.
Game is one of mood, a sense of open exploration, and a lack of fear of death. Liked Endless Ocean? You'll like this. Hate Endless Ocean? You'll hate this.
Nice design and animation. However, the split-second timing means that even when you have the right solution, it sometimes doesn't work. Unnecessarily frustrating.
Controls are mushy -- you have to let yourself bounce once before you can jump again. Author needs to learn something about adaptive differential time simulations. There is no reason to be so CPU during quiescient periods. Makes the game unnecessarily unresponsive.
The animation and the the voice show a concern for quality, but the hunt-the-pixel randomness of solving the puzzles is irritating, with a lack of clues, and almost never a rewarding feeling when a solution is finally found. 2/5