Same game as before, skills and everything. Half the game is blocked off. And not even so much as a graphics option. 1/5....I'm all for supporting game developers cause it does take time, but you have to earn it....
I don't know if this was intentional, seems ridiculous whether it was or wasn't. When leveling up, you only get the stats for 1 lvl up. Regardless of how many levels it was. And even if I wanted to leave after every single match to get the bonus' for each, after rebuilding you level up at least 30 times in one round, even just starting on infinity lvl 10. Seems a huge waste.
Pretty awesome. Simple, but fast paced gotta pay attention. Really like how there was gold for upgrades, but then could also earn stars from each level just for fun costumes! Gonna go play the first one now.
More events for blood rubies would be very awesome, maybe a way to sell cards or do something with the endless stacks of repeats that never get used. Sometimes I get up to 3 of the same from 1 booster so it'd be nice to just slightly boost our ability to get cards. Nothing huge. Just a pinch of extra blood pearls/rubies..
Here is a quick guide. Dark Entity: you get the key to chief's chest in hut with guards, steal his gold then use it to buy the dark dagger quest tab/ weapons vendor/underground, you kill the chief(razed hut A) and get dark armor, which gives you dmg bonus of 10-10. Light Entity: talk to chief, spend 3k to buy sword of light from quest tab weapons vendor in underground (he gives you 5k back later), defend the chief, get Light armor (+4spd+2jmp than dark), plus chief will help you fight a boss later. DONT sell magma heart, get quest from knight by Titans door, buy liquid from vendor Best armor. Also the final quest for dark/light entity is in Titans room after you beat them all. Defeat the entity, then turn in the quest at the entrance to plague fields. Better to do this ASAP since the entity then helps you fight. Last I found the Archer ends up strongest but has a slower start until 3rd bow. I found it easy to beat bosses still by just equipping 2 sabres, no class specification.
After my comment on chance, I conducted a small study of # times enemies return with tenacity, out of 100, compared to myself. The enemy revives with tenacity 74/100 times. My cards with tenacity revived 22/100 times. And the other chance abilities seem to work the same way.
I take it back...You cannot continue building/repairing car if you continue, but the lag from memory leak prevents you from even making it to a checkpoint much less through the game. Very disappointed..
After playing more I feel disappointed. In the undead stage I can beat the last quest on 3rd difficulty every few rounds, but can't beat the first quest of beast stage even once in 15+ tries now. Having to buy diamonds seems to be forced in order to be able play more than a half-demo of the game.
A way to sell cards would be nice, less being left to chance. The "chance" of effects is good but how the targets of every effect is random, is a bit much. I like the middle currency, but maybe more cards available through that.
Could be a lot better. Graphics were dull and in fact made things more difficult, the concept of hitting the "fish" once then waiting doesn't seem balanced since more often than not the fish live on after 1 shot, 2 shots, 3, waiting 10 seconds in between until shot into shreds. The upgrades are small compared to the grinding required. The idea and concept itself is great, but forgive my bluntness when I say it seems it was half-a$$ed
There was a quest that required me to kill enemies in the Greenland until a dungeon door dropped "Lake Hole". I have been attempting this for almost a week, only to hear a rumor that the dungeon has been deleted, but now I am stuck with this uncompletable quest, but can't get any new quests until this one is turned in.
Could definitely use a Recipe Book. Maybe brush up the skill page a bit more than basic spells. Add some crit, burn chance, fire shield, etc. Something especially to make it more viable to become a mage, particularly in the max weight dept.
Can't throw it backwards, randomly don't get money for the day, and I'm not getting any achievements...Sorry but the little things do count especially when they're little enough there should be no problem fixing them, while still making an impact on the game...Like not even being able to get the achievements badge..
I get the concept of blocking increasing block chance,but when they block 20 hits in a row its just a waste of time...It'd be nice to see the chance of blocks lowered, or change it to block only part of the damage.