Every now and again the cursor thinks the mouse is clicked and drags the map around, can't get it to let go. Also, it's the 30th, but the rewards reset, which is says it does on the 1st, so not sure what's up with that. And I agree with the wait times. I don't mind waiting a bit, but when it's all day for a few things to complete I'm at about 5 minutes of play time in a day. Not really worth the time.
There are some features you normally find in Sudoku games that would be helpful. Like being able to highlight not just pencil marks, but entered and locked in numbers. Also to be able to highlight the row and column, and/or the grid you are in as well.
The first can be implemented, it just seemed like it would be more confusing as there typically wouldn't be any marks in a row/column/square that would have a pencil mark for a locked in number. The second I'm not really clear on. Do you want the entire row, column and/or square associated with the cell you are working with highlighted?
scrollbars need to go, and I need to mouse off the edge, mouse around to the far side, then repeat to turn properly, so something could be done there, please. thanks
Some notes for the early-alpha release. First, there is a label at the top that reads "Idle Clicker Roman Empire" that will most likely need to be changes since this is "Launch To Space" Second, the only thing that loads is a Unity logo. Some way to get past this would be nice. I'll keep checking back, please keep updating.
what is up with the screen changing size and jumping around? That is incredibly distracting. and I agree, upgrading the unity limit would be very helpful.
i got hurt when I kicked a shell, then died. took me back to the level selection screen, where I just died again, and now it says I have 1 life, but no character to move around. :(
Here is what I'm seeing, 10x clicks = $0.01 The cheapest thing I can see is $43.00 and I start with $20.00 That means I need to earn $23.00 which translates to 23,000 clicks before I can buy something? That's WAAAAY to much.
I've got a few tidbits to share. First off, I really enjoy the game. I like the setup, it just needs a few tweaks. One is there are options to buy in multiples of 1, 10, 100, 1k, and 10k, the cost of 10k is literally infinity. Even the 100x is expensive to the point of being useless. Like everyone says, balance please. Don't make it easy, just make it worth it.
So you can click on some of the production boxes, but it seems like you need to click a few dozen times before they become activated? That and the prices of improving compared to the production is terrible. Needs balance.
tiny game area, incredibly problematic development environment, and it's a nested webpage, which is never a good idea. would be a lot better if it was uploaded directly to Kongregate
It'd be nice to see the status of the blocks coming at you when you mouse over them. That would give you an idea of how you're doing. Or maybe a display area that tells you the status of the current wave.
I'm enjoying the game so far, but it keeps lagging pretty bad for me. It's very difficult to purchase upgrades when I can't tell if I've bought it, or if the menu is just going to go away.
The first can be implemented, it just seemed like it would be more confusing as there typically wouldn't be any marks in a row/column/square that would have a pencil mark for a locked in number. The second I'm not really clear on. Do you want the entire row, column and/or square associated with the cell you are working with highlighted?