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Game comments and reviews
Aug. 26, 2020
SPOILER: at the final fight with the clone you can jump between the crystals, not needing the spike to throw. It's really hard hough, possibly pixel-perfect.
Aug. 25, 2020
I've definitely seen worse games here. There are three characters with distinct abilities you can use in different situations, plus music is great. A big minus is the lack of instructions, some people have an especially hard time figuring that triangle can swim up, and I only worked out how to kill squares when I tried jumping around them ten times and accidentally chose square. Maybe try slowly introducing each character next time, with a level requiring to learn the new mechanic before progressing to the harder levels which mix abilities. Still a 4/5 for effort, idea, and not being another fricking idle game on kong.
Aug. 03, 2020
If the full game is as buggy and unstable as the demo suggests it's barely worth playing for free
Jun. 19, 2020
It's a really good thing you disclose the formulas for soft-reset currencies. Helps better judge when to reset.
Jun. 17, 2020
Near nonexistent tutorial, counterintuitive equipement (I still don't know if it's random and if what I gather on previous runs affects anything) and once again, ZERO explanation as to how anything works. Frustrating, 1/5 P.S. More health regen needed
Jun. 16, 2020
I had a weird bug: on level 7 start and level 10 start, and other similar bricks, when I play on high quality it's impossible to jump, but if I switch to low quality I can easily make the jump.
Jun. 14, 2020
Because spike jumping is a perfectly reasonable mechanic that doesn't need to be explained in the first level.
Versions on bubblebox tend to have ridiculous bugs
Jun. 12, 2020
Nice game, too hard for my mind state during a hot summer day but will definitely come back to it. -1 star for no level select.
Jun. 08, 2020
Daxyl You can start in speedrun mode, it always starts from scratch
The 1st cue beat is lost, and having to start on the 3rd beat of the three fourths feels really bad.
Jun. 03, 2020
I knew this was referencing Undertale from the title, but the talking plant hit me hard
May. 08, 2020
You seem left some debugging info about Kong API
May. 04, 2020
Oh, wait. It actually means that you get 0.25 HP per hit, not per damage dealt. That's not vampirism I'm used to.
I think vampirism doesn't work. I hit my enemies for 30+ dmg, should have gotten at least 7 heal from that, but id doesn't move at all.
Mar. 31, 2020
The skills in a single line shoul be aligned vertically. Currently they take up only a third or fourth of the screens width and like four or five screen heights. It's quite difficult to navigate.
The number of killed enemies on the dungeon page only resets for me when I toggle the autofight, which is quite frustrating when I fight a boss and don't know if I won or not bc the fight was quick
Mar. 30, 2020
After finishing New Game+ for a fourth time I realised that there aren't enough points to max out all the abilities :( Great game tho, I still love it
Mar. 27, 2020
Just as I remember: Unresponsive movement, weird and unhelpful tips and tutorials, I still don't like it.
Mar. 13, 2020
The "faster after leaving dock" seems to actually work like "faster after entering dock". Also it's really annoying when I want to upgrade my ship in the top dock and the swordfish kill me despite being in the dock. Otherwise a nice little game, please, carry on.
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