Please move the "Back Stage" button. I'm clicking away on the monster and then I slip a little and BAM I'm back ten levels. Especially annoying during a boss fight.
Good point, though I don't really know where to shift it to without decreasing the size of the buttons... for now, you can press the green 'STATS' button on the top right to minimize the window, which gives you more 'click area' to click on the monster so you are less likely to accidentally press the back button.
It's kind of annoying having the scroll through all the townsfolk to see the prices every time. I'd like the cost to stay visible so I can spend more time concentrating on the field.
There needs to be a way to quit the Story Events. I noticed I had a daily task I could finish, but it required me to finish a different Story Event. I couldn't beat the pylons, so I was stuck on that Story and lost my Daily Task bonus because of it.
It's a pretty nice game. I think one of my only complaints would be an age old problem with bosses. We get all these cool skills to use as we level up, but as soon as we get to the boss, they're immune to EVERYTHING. So we have to resort back to the boring old plain damage attacks and hope we can cure faster than him. BORING. The game is great, but not enough strategy.
Hey thanks for the feedback! I must say that we took the decision to make the bosses immune to stun, slow,bash, charm and silence thinking that a perma disabled boss would end up being super easy(thus boring) , by the way most of the boss fights go around a certain boss mechanic. in some fights HIGH dps classes will shine, and in some other HIGH endurance classes will shine.(that's why you can change sets anytime) Hope you enjoy the game till the end and get the best of the endings :D
The spike in boss difficulty is ridiculous in this game. I can breeze through 10 waves of the normal enemies without healing, but when I get to a boss, I can't even keep my forward guy alive for 1 round. That's just too much of a jump!
Some suggestions. Start the battle with the enemy already present, no need to zoom in the camera just to have them jump into the battle.
Stop the camera from jumping back and forth for everything, it takes WAY too long. Just pick one angle and leave it there so we can speed through battles.
I think the Champions should have to be killed. They should keep going and collecting gems until a tower takes them out. It's an off victory when the champion runs in, grabs one gem and leaves.
Nice game. One suggestion... Being able to ship liquor from one city to the other. When I obtain a new piece of land, it doesn't have a lot of liquor, but the one's I already have have lots... so I have to order more and it automatically gets put partially into the city that already has plenty.
Good point, though I don't really know where to shift it to without decreasing the size of the buttons... for now, you can press the green 'STATS' button on the top right to minimize the window, which gives you more 'click area' to click on the monster so you are less likely to accidentally press the back button.