Attacks (mostly axe attacks) have a habit of not registering against enemies, unless theres some "Miss" mechanic in this game im not aware of; bugged-out text needs to be dealt with; money making is tedious-either make more variations in money drops or consider reducing shop prices somewhat; would be nice to be able to drop through floors by double-tapping down or something; "throw strength" bar for throwing grenades is not very adequate, consider changing to some kind of location marker for more user friendly throws. Thats all that comes to mind after about 15-20 minutes of gameplay. Can really only give this game a 2/5.
This game has some inexcuseable bugs. That lock-up bug is straight up BS. It always kicks in at the worst times, as if there was a good time for it to happen. I've also had that "invincible zombie" bug happen to me too. Soldier zombie took a full clip of SMG to the face, had its arm blown off and took several shells and did not die. No soldier zombie ever lives after more than 1/2 a SMG clip. Then theres the lag and ridiculous spike in difficulty at the last half of the game. Do you have it so that everytime a player has to stop at a garage for repairs, a bomber jet is queued up to ruin your game? It has happened more than 3 times since after Chinatown, and I REALLY needed those garage fixes. Gonna have to give this game a 3/5, which is pretty generous considering the above. And its a shame, I LOVE the first RotD.
The continuous forward movement in this game gets you stuck in some pretty awkward and flat-out unfair situations. I would suggest you add a dash for your character. Either make it a default action you can perform right from the start or make it a skill you buy in the Abilities shop.
The game is a good time waster, would be better if it wasnt so p2w but i could look past that. What i would REALLY suggest though, is that you make a change to the Archers Multi-Shot attack. Make it so that when there are multiple enemies, the attack always targets 2 separate enemies. It drives me crazy when both shots randomly focus on the same weak or almost dead enemy that would die from one shot anyway. It makes the second shot go completely to waste. Ive lost alot of duels/BG fights and some PvE battles because of this.
If theres one thing i hate in a game, its having little to no control over my effectiveness in winning. Its too much of a crapshoot to pull of victory when every opponent i fight has "Elite *insert troop here*" and i get only 3 randomized "tactics" at a time, not to mention my commander is just a glorified infantryman. Seems this game is too focused on making you grind the day away in order to gain advantages inch by inch, and thats a big turnoff which is not very fun here due to all the afforementioned lack of control.
Seems like a tower defense game trying to be an RTS. Sorry, but I like controlling my units in these cases; uncontrollable troops=no es bueno. 2/5 from me.
I usually dont like tower defense games, but I did like this one. Oddly enough, it seems that I like TD games that make you use units instead of towers in order to protect your objective (like this game and Defend Your Honer). 4/5 and Favorited.
this game probably has the smartest and most useful AI controlled archer ive seen in a flash game. makes the game almost too easy. still enjoyed the game though.
the collision boxes on either the zombies or the playable character is too big it seems. i had about 3 character spaces between me and a zombie and the fu***r was able to instant transmission on me and kill me. very not cool. and thats one of only many problems with this game.
from what i can tell, this in fact has nothing to do with Rambo or any fictional Stallone character at all. i believe its what they call "false advertisement". it worked, for like, 5 seconds.