I am a little torn. while i do miss the significantly more simple to navigate UI of the previouse game, I do think this new one adds more weight to the game as a whole. would definitely help to have something like a drop down menu to select items, rather than arrows as some have said. would also prefer not to have it pop up with items in the inventory that are being crafted yet do not have any in stock, perhaps add the currently selected item and rate above the individual worker buttons at the bottom? overall I will give this a 5* as i know i will be spending many hours over many days playing this thing into the ground :) i had almost given up hope of seeing this, and look forward to the updates!
love this game unfortunately after being stopped by the fast speed glitch im finding numbers go into the negatives at around 2 billion :( looking forward to playing it yet again after this is fixed! also would like to see a sell all for diamonds as well even if it sells at the lowest value just to be fair
so does prestige do anything? because its a pretty disappointing to get to level 100 hoping for a prestige system only to be told its just a reset button :/
didnt get much time to play, but from what i did play i absolutely loved! tho it would be nice to have a sell button as my OCD went a bit nuts when things expanded horizontally >_< keep up the good work! and i do like the suggestion of a fixed power button, maybe on the wall on the bottom floor? I'll definitely keep an eye on this games progress, i suspect it will only get better with time :)
the shares seem to be somewhat bugged aside from the obviouse OP of manipulating stocks the whole buy in for 1 minute of time (60 seconds) gives me about .6 of a second i dont even have enough time to move my mouse to the buy or sell buttons before it locks me back out
i was enjoying it a fair bit until clicking upgrades started making the upgrade buttons get bigger pushing everything else out of the screen and making the game unplayable... thats a new one...
5/5 still loving the game! the only small nitpick i have is the cap on fighting. currently i can use a single clone to fight several monsters with the maximum speed (roughly 40/s) but with the capped speed adding clones does nothing. due to the cap theres no way to really speed up the kills for the 1mil kills achievement, which at that speed would take close to 7 hours! (significantly longer than the time i spend playing before rebirth.) all that aside i thank you for creating such an awesome game!
absolutely loving this game so far! only issues i really have are just 3 lack of info's. 1 roughly how strong the different creatures are as its just a guess when to move up to a stronger creature without losing clones to make idling optimal. 2 a better way of expressing how much multipliers add (or subtract) compared to your current games level, maybe instead of showing your current overall multiplier/reset it should show an unchanging multipler for current and next? hope that makes sense. and 3 what exactly the god generated stats do (like light.) i assume that might have something to do with monuments later, but for now i dont see any reason to generate light, as opposed to fighting creatures while generating clones to boost the amount of max clones on reset when i want to be more active.
Later for monuments you need creations like light to build them.
For the first few rebirths they have no use same as money. Later on the creations and money will become quite important to progress further.
personally i like the game alot more now that you dont take a crappier item, but still i dont get the obsession with wanting to give some big negative to the items. it should be obviouse that people are only going to receive it as a flaw, despite your intention. either way that 5% doesnt sound right considering i hit it roughly 30% of the time and literally just got 3 in a row! i mean i suck at math, but isnt that something like a 1/8000 chance if it is in fact 5%? :/ im going to keep looking into this game as i think the potential is there, its just that not everyone wants an incremental game that can set you back, people like these games for steadily moving forward.
yea its seen as a major flaw to still take the weaker item regardless i mean you would have to be a pretty big idiot to do that in reality but then make the price for trying again go up? thats kinda insane when i managed to get anywhere from 70-11000 sword damage your just asking to get stuck with a crap item and no money to make something even close to as good :( very very flawed system for a game i had high hopes for
I seem to be having the same issue as monox. the game wouldnt allow me to ascend so i did a hard reset, now after ascending a few times to level 604 the sell price says 5.758M$ but im only getting .5758 :/
so as of the latest update a few minutes ago: the monsters stats are no longer visible, i believe skill points carried over after vet(wasnt watching very close but fighting level 10 for under 5 min i noticed i had 55 skill points, roughly the amount i had before vet) and the game is still able to be refreshed on hardcore death to avoid save wipe (thankfully! :P) a nice feature i think is only fair would be enough digits to actually buy the required gems for max enchant level. if i have the cash to buy that many gems, it would still require copying and pasting 999999999999999 over 2 trillion times just to get the diamonds required for max enchant level of damage on a sword :/
is there a hidden defence stat or something? i have 8.02k damage listed at 5262.47 dps, yet watching the log i do 802 damage... how am i losing exactly 90% of my damage??
awesome game! definitely going to come back for this one. only problem is the lack of save and no obvious retire button. these faults aside its definitely got my 5 stars!
so effectively you stand there and do nothing.... at what point did it seem like a good idea to release this? i get that its an idle game, but if this counts then so should waiting at a bus stop.
dunno if its a firefox thing but every time it autosaves (i assume by reproducing it by clicking the save button) the entire game locks up for a solid 20 seconds making it incredibly frustrating to deal with
Thankyou, haha yeah I understand, I'll be adding a sell feature soon enough, don't worry :)