[Suggestion] Burst LVL 3 Status Effect Bombs to be made in alchemy? Feels a bit weird that I can't alchemy LVL 3 bombs. Alternatively make it so only Level 3 bombs can be made into Water/Earth/Wind forms?
Faytgirl80: There's a weapon for each character with Item Mastery, haven't found any armor that has a weapon's bonuses yet.
Maldrete: I believe upgrading the "start/last" accessories boosts the magnitude of the effect (or duration), but it isn't very clear anyways.
Also, throwing in little triangles/arrow next to enemy/character icons on the battle meter will help me see upcoming attacks better (sometimes bigger sprites cover up multiple enemies on the same location)
omg after reading this again, I just realized what you meant by triangles. I never understood what you meant before lol. will try to see if i can do it next update. Should be easy maybe. EDIT:: This should be in the game now.
I would like to be able to scroll/preview the class choices better. Mainly because I'm trying to focus certain characters into roles (Tank/DPS/Mage) and sometimes I'm trying to figure out which role would grant the most of a single or pair of stats.
Suggestions: let me choose to craft more than one mod/hack at a time (either number prompt or list selection works). Place confirm prompts for purchasing things with electrum.
I would love to see Brotherhood-specific assaults and some other benefits to being in a specific 'hood. Possibly adding some sort of level & perk system to have 'hoods specialize in being pvp/assault/mission-oriented or well-rounded. Either have 'hood leveling (or perk acquisition) dependent on members donating cash (tons) or drops/gear.
Another avenue I'd love to see is a better fleshing out of the Kin/Them/Chem system. Right now it feels weak/not significant as it has no impact outside of duels/pvp. Either having a mode that heavily emphasizes on those stats (over normal atk/def) or assigning a secondary effect for raising the max bonus for a particular type could help. (like raising Max Kinetic gives +1/3 hp per point, Max Therm gives +1/5 def per point, Max Chem gives +1/3 armor per point... just examples)
Omnia, I've had reports from some that the problem was fixed (and I've tested on a couple systems I have). Can you email your browser and operating system details to support@mososh.com or post in the bugs forum? I can then try to reproduce the issue. Doing a hard refresh (CTRL-F5 on windows) will make sure you have the latest code as well. Thanks!
Insane in the Membrane Badge: Beat all of Forest Temple on Insane (cheapest upgrades, best snake, and simplest stages). I did this part with 4 upgrades each category except speed @ 3.
For the remaining 3 Insane stages, I did Temple of Fire 3,5,6. Upgrades I had were 3 Armor, 2 Luck, 2 Speed. Fire 3 being the hardest to complete- memorize the enemy movement pattern and hope to get lucky on orb placement. Fire 5 is the easiest as staying just below the starting point and moving perfectly left-right to grab orbs will make it so you can't get hit. Fire 6 has a simple pattern to follow, just don't get hit and you should be able to complete it.
If you need more upgrades to complete these stages on insane, try doing them after you beat all bosses on normal (only takes 2 armor/1 speed/1 luck for each stage). After that you should end up with 10k~ish energy for some more upgrades. Speed and Luck will help the most on the harder difficulties.
ok will do next patch