I like the idea of a civil war surgeon, but this game is too difficult because of the weird 'non-specific' timer. If I slow time down by getting them drunk, I waste more time then I gain. The UI isn't smooth for rapid transitions of equipment. The directions are unclear (if I had time to read them). 2/5
I may have spoke too soon. WTF happened? I hardly ever get arty warnings anymore. And even with an antenna up, I get air superiority off like 10% of the time? I don't think I like this new MnB. changing it to a 1/5. Too many patches made this game too buggy. Sad, I loved this game, I was a Lt Col before
BUG! I bought a sniper, and he appeared on the edge of the screen. I could select him, but he wouldn't move. nor did he shoot. Great use of 6 TP :( I used to love this game though, I like the semi-new changes 5/5
1/5 for having to refresh. Cheater. Rack up plays by creating a good game. I see the humor in it though, that's why I also fav'd it. So others will fall prey.
This game could be fun. I want to be able to restart from somewhere on the keyboard, and not have to go to the damn main menu every time. And the learning curve on this is ridiculous. I do a better job on professional then on amateur.
Needs to have a bigger view. I have to be going super slow to notice when a big planet starts to affect my rock. And what fun is going slow in a game like this? 2/5
2/5 only cause I think this could have been better with a bit more thought. Why can't I jump on the branch in the broken bridge level? Looks like all the other branches I can walk on. And do I need to always jump forward? Answer: No. Maybe add more environment to hide behind. And make the attack mechanic a lot smoother.
I think a good idea, which would keep the game difficult would to allow the player to double jump out of a wall jump. It blows when you don't jump on a wall, just slide down, only to realize that one don't get a double jump, even if you didn't jump to get on the wall in the first place. 3/5 for trying, but -1 for being a Meatboy knockoff.
The super goblin can get tricky because, like many of you have probably noticed, an enemy can get hit into the air and blown toward your castle and not way from it. And whatever it touches dies immediately. I'm not givin away the farm, but kinda think outside of the box to beat that one. I beat CoT5 without losing 1 guy (when I was attacking their castle, I lost plenty before that part).
Too much morale is tied up with tanks. I'll have both trenches controlled with full morale on that last brit level, just to lose ALL of it because my tank dies. Don't the Brits know how close we are to winning when they surrender? It's infuriating.