I have levl 25 dragon tower, lvl 25 Ice, lvl 15 cannon, lvl 18 toxic, lvl 25 rain of fire, lvl 25 meteor. Now at the level 11 Artifact Search and end game and I am hardly able to get past the 43rd wave. Not sure what combination of maxed towers is needed. The mages get through easily past my dragon towers even with magic being dropped on them. INSANE.
In Evolving cards green + green (1 + 1 levels) is better than green + yellow ( 1 + 2 levels). In the lower rarity cards it doesn't matter as much as the rarer cards.
19 times I have seen the dragon card and I missed choosing it in the shuffle. Then on a daily prize I get one and I also got 1 near the beginning of the game buying unique cards with the stars. Is this game rigged? Also the math needs improvement 30% ≠ 1.03
If you want to win more easily get the Dragon Tower. It should have looked like the fire tower, but don’t put an effort into building that one up.
Mysterious Mirror- It states that it can be used on any rare tower then says it can be used on lower rarity. Needless ambiguity.
Some basic towers can't be sold. This should be fixed.
This game often needs a nudge after a stage is completed to start up again. The large I for information makes it harder to click on the wanted card easily in a crisis.
Also the play to win element is constantly in your face. Would be nice to be able to purchase the cards you want if you don’t want to gamble and grind for them. Silver is tough to accumulate.I sense badges in the near future.
I find this game buggy. For example I lose random cards if you exceed the maximum amount you are allowed. Also some cards cannot be sold: Slow and poison tower if the last of these remain. Wat to much grinding to replace these cards that are lost and if you do not have the right ones upgraded. Need a card list so the stats can be compared and also group the cards into respective fuse vs evolve so we can see which cards work best with what and when the maximum is going to be reached.
Not sure how upgrades work once you finish a tree. Why do we have to click next? Just hit space to advance screens or hold n skip. This looked like such a promising game when I first started it. Is there anyway to reset your progress?
I love this game. It seems though that the mages don't engage sometimes and appear to be facing the other way. Do you have auto-engage on the friendlies all the time? It can be a pain to point your men in the right direction in battle.
Check their range (select unit and press Z), maybe they just can't reach their targets. They can face at any direction, but when an enemy appears close enough, they will turn to them and engage. Also each unit decide himself what to do in each moment. There's enough random in their actions, but they are following the strict logic. In some times they are focusing enemies that are attacking foes, crossbowmen and mages are trying to kill the most armored targets, and so on.
So I reduced the game to low quality. I make it to the last splash screen and face the bombs. I think I am nearly done and then lag defeats me as I cannot get timing to get all the bombs. This game needs some tweaking.
seriously: you pay 850 flux for a ship to your fleet, but then you can't transfer your stuff? you have to then pay 250k steel and 50 advanced chips to transfer a weapon and endure a guardian and not lose the chips. That's outrageous.
Ok so a comet spawned in front of me and I lost 30K this kind of thing should not be happening as there are enough ways to die. I've had moths and other bugs appear out of nowhere. I was unable to get back to my original location in time to recover my lost junk: 100 bug legs, 200 alien metal, 1100 big metal, 50 engine parts, 1500 radiated junk :/
I've been playing for nearly a week straight and have some suggestions and while I enjoy playing: Can there be a location set up where you can visit for a random amount of daily Flux? Lower the prices of flux on things like opening new areas and adding new capabilities and enhancements. Painting your ship costs 250 and buying a ship can cost 750...OUCH! Also can we have a storage facility to drop our resources (junk) so when we die we don't lose our stuff to other players or the time out? Lastly can enemies drop more as you accumulate higher levels in tougher zones and reduce in easier (for balance), Thank you
I beat the last level using: 2 yellow, 1 red, 2 purple. The damge scrolls and doubling damage were most useful. keep a few healing potions and maybe a mana scroll. A key is good for the chests that fail to give you enough color to open it. Money at this point is going to pile up.
Check their range (select unit and press Z), maybe they just can't reach their targets. They can face at any direction, but when an enemy appears close enough, they will turn to them and engage. Also each unit decide himself what to do in each moment. There's enough random in their actions, but they are following the strict logic. In some times they are focusing enemies that are attacking foes, crossbowmen and mages are trying to kill the most armored targets, and so on.