Tons of potential, not quite there yet. Take out all the busywork: Dragging food around, clicking spawn, etc. Let the player just focus on where to put what creatures and when to cast spells. Also, spells need a hotkey and a way to cancel them (escape doesn't work).
Fun. But your ship is so big. In most bullet hell games, your ship is tiny, often just 1 pixel for the hitbox. Here, you're so big there's often no way to avoid being hit. Not bad, but not being able to dodge made me give up about halfway through.
Great game. Only thing I'd like added is a way to see which areas you've done the tower defense on (the thing that opens up new areas), so you don't waste days.
Good game. But it's frustrating to see something that could be great with just a few tweaks. Easy tweaks, even. And to see those tweaks requested multiple times with like 600 +s, but no response from the developer.
Nice. Could use: HP bars for enemies, selectable skill points (including faster walking), and a better key layout for abilities (Q, E and D?). But nice, and good job making death not too bad.
3/5 because I have no ideas what any towers do. Would be higher with tooltips. Pro tip for developers: When players keep asking for something, don't tell us it's in the guide, put it right at our fingertips.
Pretty. But she can't jump very well, so you have to time many of the jumps really precisely to make them. That's great for an action platformer, but frustrating for an art game.
yeah the ship shoulda been smaller...you live and learn.