Nice game. One request: Use space to repair barricades. Pressing F prevents you from moving properly if you use wsad, or shooting if you use arrows. Or just auto-repair barricades when you get close to them, since you'd never not want to repair them.
So you use space to jump because you need up arrow for...talking to people? Swap them (up jumps, space talks / enters doors) and it would be way more playable.
Not bad, but painfully generic. Wander around an arena, shoot slow-moving guys who walk directly toward you, upgrade better guns. Why play this one instead of the 100 other similar games that already exist? I'm not saying it to be mean, but hopefully the developer can take this start and put something new in to create a game worth spending time with.
Excellent. Beautiful art, good difficulty levels. Liked how there are more differences than you need on Normal, and how you only get really subtle differences on hard. Great work!
So I pass a trampoline, it barely goes off the screen, I aim to fall on it and... the bottom of the screen kills you. What? There's clearly a bunch of stuff down there, let the screen scroll down.
Clone of Hungry Sumo but with worse graphics. You didn't even fix the one control issue of that game (that you should have to click the sumo to make him grow). 1/5 for making a lame clone. Hungry sumo link: http://www.kongregate.com/games/Ninjakiwi/hungry-sumo
So spells are one-use, they don't come back next level. You can't set units aside to use later, you have to sell them. And you can't repeat previous levels for more cash / exp. Way to prevent players from exploring and experimenting and having fun.
Game looks great, but controls are awkward. Up enters doors, space jumps, E does shadows? Try putting all the keys we need together. Up jumps works way better for most users.
Guessing this is your first game. Nice job. Now look at the other games in this genre, and add something they don't have, some new idea, to make your game stand out.
If we ever make a sequel, we promise to do this.