Please add autofire and WSAD controls. Also, something worth buying after the first level would get you a lot more players, right now it looks like a dull top-down shooter in the first few levels.
In chapter 1, everyone was excited to see what you'd do with the game. By chapter 4, the answer is... not much. Shame. Hope chapter 5 has enemies who don't just mirror your abilities, who don't immediately die, and terrain features to hide behind. And remove archer's sight, makes the game too easy.
You need to start with a core game mechanic that's inherently fun. Wandering around where I can't see enough of the map to know where I'm going just isn't. But every success is built on previous failures, so keep trying.
So players complained about repeating levels, and asked to play "pro" from the start. And you... made it even harder to unlock pro difficulty? Way to ignore specific constructive feedback from users.
holding Z runs it double speed