Great concept, bad interface. When levels go off the screen it's impossible to keep up with computer moves (level 11, for instance). Auto-send troops would help, but really needs some better way to attack a spot that's off the screen. Scrolling takes a long time, you have to pick where the attack comes from BEFORE you can see where you want to attack, and if you release the mouse you have to start over. Hotkeys for your bases? So you can stay looking at the enemy bases, click the hotkey then click the spot to attack.
Needs a "start level" button or a 3 second countdown. Right now, you spawn on top of bases all the time. With health so limited, those cheap shots really suck. It's fine to make health a limited resource, but you gotta let us conserve it by moving before the level starts.
Seems like a step back from Epic War 4 in terms of controlling the army. No buttons to control entire army, no auto-summon, no minimap to let you easily attack/retreat the other side of the level. Would be great if it just had EW4's controls.
You say we'll have more fun playing random decks. But we say we'll have more fun designing the decks, which means you'll have more sales and more stars by letting us design decks. It rarely pays to try and convince someone they'll have more fun doing it your way when they already know what they want.
Fun but shallow gameplay. No real tradeoffs in units since mass shotguns wins easily. Only difficult part is upgrading your salvage yards in the beginning when you only have shovels. Needs something more -- greater variety of units, upgrades in the level and between levels, day/night system, etc.
Repetitive. All weapons are the same (no area attacks, different movement patterns, etc). Few types of enemies. A good start to a game but needs something more to hold my interest.