A good training area is the Varn bridge (Go to the South East part of the Hallows) once you can kill a water elemental. Each one provides 860 exp., but does not drop anything. The area is mostly open, except for the posts at each corner of the wooden bridge. (Good for archers and mages - just make sure you start shooting the enemy off screen first by tapping t then any other button, and try to focus on one at a time). Across the bridge is a hermit that sells you an expensive (18500 gold), but useful ring (This ring heals you one hp per hit - regardless if that hit does damage). There is also a dungeon over there full of slimes (brown and green, basement 1st floor), but they don't provide nearly as much experience.
More tips: the 2x2's have to smash through stuff if they cannot get to you otherwise (unless it is like a ghost), but doing this counts as a turn. For the 1x2's, they have to turn so they fit though a narrow passageway. Sometimes the only thing the monster accomplishes is the turn part (they don't move any closer to you), allowing you to shoot them. If use range as a primary, I suggest to try to stick to it. (Yes, there are spells that allow wizards to be helpful in melee. But I think it was intended that the user uses the spell, then backs away to shot some more magic.) Wizards: press 'space' to gain charge faster. However, if you are running from an enemy, you can run back an forth, allowing you to gain charge without being hit at all (only works on 1x1's though)
I am not sure about anyone else, but I find the archer rather powerful in an open area (Just tap t and something, and you can generally kill anything before it can reach you.) The only other character I played as was the wizard, and he makes up that fact by having a bunch of neat spells (Teleportation, stunning the opponent, self-healing spells, etc.) that helps him in a tight situation. For ranged guys, I suggest that, if you can get a weakling between you and a strong monster (I think the 2x2's just kill their friends to get to you - dedication to hatred), and if you have ranged, just shoot the stronger guys.
I found the mage the easiest class, especially once you find the shadow walk spell (The spell lasts a little longer than the recharge time), a second fireball spell, a sleep spell, and a charm spell. So, I can stand at distance, shot two fireballs, use charm if their are multiple enemies (Monsters under your charm spell can't be attacked until they are no longer charmed), use sleep if they start to outrun me, and disappear if they get to close or if I need to recharge the rest of my spells. I only found the health potions useful, and didn't touch the rest.
This was my second try (The first was a warrior, whom died of meeting a second succubus)
Just throwing this out there.
Now, I think there are four kinds of effects in the game both you (with a magically enhanced weapon) or the monster can use. Fire - deals extra damage, roughly about the same as a normal hit. Frost - (never used this myself) if hit, you become slowed (which can be fatal. Does not effect jumping though). Thunder - stuns (you cannot move). Poison - deals damage over time (which also can be fatal without an antidote). Again, experiment with the game to see what you like.
New people: To level up, you need to kill monsters for Xp. The Char and Skill boxes should start glowing. Click on one of them, and increase the skills you want. You cannot perform the passive combo-finisher unless you put at least one skill point into the appropriate skill. They are powerful, so I suggest to do that first. When fighting a new kind of monster, I suggest to study their behavior (In general, regardless of level, each monster will behave similarly to it's lower level cousins. On that note, higher level slimes will eventually have the ability to perform a jump-attack.) After some exploring, you may see a caution sign. This means that a relatively powerful enemy is in the area. When this appears, be careful. (If high-leveled enough, a monster can one-hit kill you).
For the new people. There are only three kinds of weapons in the game: axes, straight swords, and curved swords (falchions). Each of them vary on speed and damage output. Axes are more powerful, but slightly slower. Falchions are faster than other weapons, but not as powerful. And swords are in between. Each kind of weapon also has its own passive finishing move. Axes cause you to make a small leap, and perform a small explosion (hitting everything adjacent to you). Swords makes you perform a dash, attacking everything in your way. And falchions performs a powerful cleave. Find the one you like, and go for it!
Personally, I like the poison weapons the best, especially if you want do get some of the combo achievements. Each time an enemy take any form of damage, the counter increases. So, if you poison multiple creatures, the combo counter should rapidly increase. What I like to do is, if I can not lure a monster away from the others, is to simply go in the middle of the monster huddle, perform a special attack (like Hurricane), and run away. If I poison at least one of them, I can simply let the poison kill the monster (or make it weaker). Although monsters can overcome the poison (over time the poison wears off), it allows me to hide, use some items, and do other things. This trick also works on monsters that are normally poisonous themselves. Also, the damage the poison does appears to be affected by your damage output (if you perform a critical hit, and poison the creature with that critical, then takes more damage from the poison then usual).
why does it say "level failed" every time I pass a level? And is there any way to increase my life count without restarting the game?
Ok, here is a revaluation of the controls
arrows to move, up to jump
x to use special skill of an animal (not all animals have a special skill)
c to dismount the animal you are riding.
Snails and Hedgehogs are immune to your possession skills. But the are not immune to death.
As of level 12, here are the special skills
Ape: smashes with stick. It can get rid of thorn walls, and can kill any creature
Boar: smashes with tusk. It can get rid of stone walls, and can kill creatures
Elephant: smashes with trunk. It can get rid of wooden walls or wooden floors (by jumping near them). It can kill also kill creatures, but not by jumping on them.
Others
Fish: lets you go underwater
butterfly: lets you fly
kangaroo: gives you a super jump
I believe that about covers it. Have Fun!
My only problem with the game is the warning detection system. When I am barreling down the road at 120 mph (Full out Acceleration and Tope Speed), I get very little warning that a car is coming. I find that just driving on the sidewalk solves the problem, but the warning should come early enough that I can potentially dodge the car. Otherwise, I might as well skip the "Go xxx miles/seconds" challenges, as they are pointless for me by now (I leave the cops over 25 (miles?) behind me...)
First Comment!
Sorry, I always wanted to do that.
Anyways, my only complaint is the 'click to open' platforms, as the 'guinea pig' can barely run cross before it closes. And I am on level 17 (where there are a lot of them).
Since everyone is appearing to write about their top time / fun ending...
My best run was at the age of 120, with a score of 69375. I was unhealthy, tough as a nail, beautiful, life of the party, and a Genius. I also was a general, two kids, a suicidal wife, bought everything in the shop toward the end, have 32805 credits, still can date people anyways (don't ask me how this works), and get a new job as well (Any job from Str or Att, only beginner from Cha or Int)(death taxes now?).
A good game anyways
A suggestion for players. If you want to earn the immortal achievement, I find the P.I.S and C.E.S boss to be the easiest one to try with. On the third stage of the boss, the middle light bulb will not hurt you (you can go past it).
I almost want to say that that boss is the easiest one in the game. (And can earn you the F***! achievement - just run in a mouth after killing the boss)
I managed to run into a huge bug issue. After my second death, the game returned to the shop (After stating I would like to start over). But when I hit exit, it read "wave 0 complete", and popped the shop up again. I then noticed each time I hit exit, the game thought I completed a wave. Thus, I completed levels 0 - 20 without firing a single spell.
I think that the second time I died, I completed the wave (the last orc probably died of fire) after my death.
A suggestion would to let the orcs attack the castle, and shoot them off in a distance.
I not sure if it is supposed to happen, but I think something funny happened. When I got an RPG (200 damage), I decided to shoot some zombies surrounding my companion. My companion instantly died (fell into pieces). But when I went to the next map, he somehow revived.
Ok, continuing from RandomNeko's last comment, (most recent), you need to find the radioactive bar. (Inside the power plant). The doorman wants a lucky item (rabbits foot) before he lets you in. On the building to the left, press the blue circle. There, you will find a key. Note the green hazard sign. Press the center button of it. Leave, and go to the building next door. Use the tweezers (from the crazy old cat lady) to pick up the uranium bar. Deliver this into the front door of the evil castle. Go in, pull the odd colored flame, and pick up the shield. Use the key from the power plant on the door. The last obstacle (which I am stuck at) is behind there.
Like the original, when you want to use the nuke button, you must click it a lot of times (To prevent accidental use). I think this game is great, considering that he mostly stuck to the original (except for the editor, the pencil, the erasure, level select, etc).
So, everyone is going to stand still, even if a blob (or an exploding blob-headed man) approaches, while their numbers fall? There should be some people running around (or running from you). Good game though
Ok, to escape the planet's gravity will likely require the use of all functions. (Tongue to grapple, then use w, a, s, and d to swing). With practice, you can make full loops around a cloud/grab-able object. For maximum force, first swinging a bit, then rotate a+s, s+d, d+w, w+a (or the other way around) until you have enough force to let go and reach another object. Practice makes perfect.
oh dear, that's horrifying. i wasn't aware of that bug. thank you for bringing my attention to the issue.