Suggestions: Have a hero that the user can control with mouse clicks and user controlled global spells that do devastating damage that reset after a lengthy period of time - perhaps the time of which would shorten through expensive purchases and rare drops. The hero would level up proportionally to the amount of damage it does. Also it seems kinda silly to have 2 buttons to switch between farm map and base - just make a single toggle button. Also might be cool to have a HUD alert upgrade when merchant is at base.
Well, good ideas, thank you. But I think most sequels are worse than original games so maybe it's better to make an action game or platformer with such graphic style.
Would be more rewarding if more visual changes appeared as you upgrade. Even if it's just a texture change or make the model scale bigger, that would be enough.
Save function has broken twice so I had to reset twice now. This is just a guess but the saving feature might be broke because of some anti-cheat mechanism you have. For instance if you are level 100 and you go up to level 102 from lvl 100 but the game doesn't save your progress while you were lvl 101 then it breaks the save. code logic might be something like this: currentlevel = 100; nextlevel = 101; checkcheat(){if {nextlevel - currentlevel == 1) doSave();} else { return;}
I think you could add some gameplay value if you had a penalty of losing an increased value % of gold if the enemy escapes. Also I'd recommend every 10th level add some varying boss enemy behavior like temporary impenetrable shields or stealth for example. Also, there's a bug where at lvl 137 my screen went to garbage with no recourse.
There was a server issue on Sunday, it is now fixed.