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oneshotflinch's Comments

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Infinite Defence: Champions

Play Infinite Defence: Champions

Jan. 21, 2017

Rating: 4

This game would have been immensely better had you just made monsters have 10% more defenses each level and limited the amount of heroes you can use

Battle For the Galaxy

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Oct. 02, 2016

Rating: 0

Is the server under maintenance or something? i keep getting "network error" from my Chrome browser. Posting at 2:14 PM PST

Developer response from amtgames

There was a server issue on Sunday, it is now fixed.

Holyday City

Play Holyday City

Jul. 10, 2015

Rating: 1

"Buy Max" for port level pls

Developer response from HolydayStudios

done !! Required level 10 though. Also we added Buy max in Atomic lab after level 7 :)

Idle Raiders

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May. 22, 2015

Rating: 1

Suggestion: Multiple Weapon/Armor and Skillbook configurations for different situations

Developer response from pitforest

Yep that's a pretty important UI feature that will be added in the future!

Idle Raiders

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May. 22, 2015

Rating: 1

Bug Report: Monsters in arena stop appearing and have to cancel arena. Happened 4x to me now after 3 refreshes.

Idle Raiders

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May. 12, 2015

Rating: 2

Suggestions: Have a hero that the user can control with mouse clicks and user controlled global spells that do devastating damage that reset after a lengthy period of time - perhaps the time of which would shorten through expensive purchases and rare drops. The hero would level up proportionally to the amount of damage it does. Also it seems kinda silly to have 2 buttons to switch between farm map and base - just make a single toggle button. Also might be cool to have a HUD alert upgrade when merchant is at base.

Idle Raiders

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May. 11, 2015

Rating: 2

Finally the idle game I've been waiting for! More equipment slots would be nice.

Rescue ASCII

Play Rescue ASCII

Apr. 12, 2015

Rating: 4

would also love to see colored ascii chars when and if u make a sequel as well ;)

Rescue ASCII

Play Rescue ASCII

Apr. 12, 2015

Rating: 2

great concept - would love to see a sequel to this with balanced towers and things like rotating projectiles and epic level bosses

Developer response from qiray

Well, good ideas, thank you. But I think most sequels are worse than original games so maybe it's better to make an action game or platformer with such graphic style.

Time Clickers

Play Time Clickers

Apr. 05, 2015

Rating: 2

i think it might add a lot of variation if you could buy upgrades where u can switch weapons with your team

Time Clickers

Play Time Clickers

Apr. 01, 2015

Rating: 4

a hotkey for upgrades would be nice

Idle Conquest

Play Idle Conquest

Mar. 04, 2015

Rating: 2

What is the score based on in the high scores. Is there a way to check your score stats?

Davey Jones: TD

Play Davey Jones: TD

Mar. 14, 2014

Rating: 5

Press #2 to increase game speed

Gold Rush

Play Gold Rush

Jan. 12, 2014

Rating: 17

Would be more rewarding if more visual changes appeared as you upgrade. Even if it's just a texture change or make the model scale bigger, that would be enough.

Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 10, 2014

Rating: 1

Sadly they didn't bother to obfuscate this so that cheaters can use cheat-engine ;-(

Idle-Tower

Play Idle-Tower

Dec. 25, 2013

Rating: 0

Save function has broken twice so I had to reset twice now. This is just a guess but the saving feature might be broke because of some anti-cheat mechanism you have. For instance if you are level 100 and you go up to level 102 from lvl 100 but the game doesn't save your progress while you were lvl 101 then it breaks the save. code logic might be something like this: currentlevel = 100; nextlevel = 101; checkcheat(){if {nextlevel - currentlevel == 1) doSave();} else { return;}

Idle-Tower

Play Idle-Tower

Dec. 24, 2013

Rating: 1

after lvl 100 still lags to hell. must be bad code or a memory leak.

Idle-Tower

Play Idle-Tower

Dec. 23, 2013

Rating: 2

Needs render quality option as well as an render particles and bullets. Gets real lagged with too many bullets on the screen.

Idle-Tower

Play Idle-Tower

Dec. 22, 2013

Rating: 1

I think you could add some gameplay value if you had a penalty of losing an increased value % of gold if the enemy escapes. Also I'd recommend every 10th level add some varying boss enemy behavior like temporary impenetrable shields or stealth for example. Also, there's a bug where at lvl 137 my screen went to garbage with no recourse.

How to Raise a Dragon

Play How to Raise a Dragon

Sep. 29, 2013

Rating: -1

Clever game. Nicely done!

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