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onimatrix's Comments

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SandTest

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Dec. 23, 2010

Rating: 4

alex: It's entirely possible, but I rather implement less complex things first (Like 30 or so items I have in my todo list). That will prepare the game for stuff like player control without too much hacking and slashing =p

SandTest

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Dec. 23, 2010

Rating: 3

Also, I already fixed the flickering red. Lava/Water is proving difficult, as I have to manage the temperature of individual pixels to cool down the lava realistically.

SandTest

Play SandTest

Dec. 23, 2010

Rating: 3

Artash: Seeing as one pixel of water is equivalent to one pixel of ice/steam and viceversa, there's always the same amount of water in the system.

SandTest

Play SandTest

Dec. 23, 2010

Rating: 2

littlebubba8: Yup, that's the cause. Still, it is a bug (Like the flickering red reported by Roland). I'll fix it in a few hours. There are some things about the temperature system that I don't like :S

SandTest

Play SandTest

Dec. 22, 2010

Rating: 7

Updated! :)

SandTest

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Dec. 22, 2010

Rating: 14

I had an issue with my SVN server. I got it working, I'll be programming for the next 90 minutes nonstop. :)

SandTest

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Dec. 22, 2010

Rating: 7

TNT: Cool ecosystem! Happyman: I rather not copy other games. I have enough complains as it is :P Also, until this version it was all local interactions. I have a temperature field half way done for this new update :) tyleriscool: If you explain yourself better, you may get what you want. Do an effort, yeah?

SandTest

Play SandTest

Dec. 22, 2010

Rating: 5

preske: In AS3, fullscreen would be sloooooooooooooowwwww. Maybe if the pixels were bigger... do you want more space or just bigger graphics?

SandTest

Play SandTest

Dec. 21, 2010

Rating: 17

Wind is proving to be difficult to optimize. Maybe I'll work in my todo list, which includes a lot of the stuff you people have requested and THEN I'll try and keep working in the wind. Pressure is done, though (Although it doesn't do a thing :P)

SandTest

Play SandTest

Dec. 21, 2010

Rating: 22

It's my first day in a new job. I'll try and get wind working tonight :)

SandTest

Play SandTest

Dec. 20, 2010

Rating: 1

For some people, there should only be Wolfestein 3D, Herzog Zwei and Haunted House for the Atari :P

SandTest

Play SandTest

Dec. 20, 2010

Rating: 4

Hey, I'm working on pressure. It will give us both explosions and wind :)

SandTest

Play SandTest

Dec. 20, 2010

Rating: 4

Uploaded life into the game :) xxkollioxx: Tell me what badges would fit this game.

SandTest

Play SandTest

Dec. 20, 2010

Rating: 4

Honey! I'm home! I'll be coding today, took all of your advices/bug reports in. They summed up to a 21 lines txt files =)

SandTest

Play SandTest

Dec. 19, 2010

Rating: 2

Updated! v0.2 Added Oil Added Fill Fixed low FPS Draw Fixed Lava/Rain

SandTest

Play SandTest

Dec. 19, 2010

Rating: 2

cuukiejar: You need to put them in wet soil. Kisho1: Yeah, I won't be focusing in the story mode tomorrow :P

SandTest

Play SandTest

Dec. 19, 2010

Rating: 3

Why don't people understand that danball's game was like this 4 years ago? Also, Java is faster than Flash :/

SandTest

Play SandTest

Dec. 19, 2010

Rating: 0

sargerus: Hi troll! hararah99: Hi! I know it already. Maybe you should read the older messages.

SandTest

Play SandTest

Dec. 19, 2010

Rating: 1

My dev annotations for tomorrow's update: Ants is an awesome idea what does sand do? Needs pressure and explosions - overheated steam, for example. you can heat the metal and put water on it so you can boil the water. Wind should come tomorrow afternoon the borders should be made of another material

SandTest

Play SandTest

Dec. 19, 2010

Rating: 1

afgncaap: I'll see if with a temperature system I can make lava go colder until becoming stone. cello753: Yup, and there WILL be lots of updates =D vote4cheese1: I will downvote your message, I have played "falling sand" (A number of them, actually) and this is the second fraking version, not a full fledged game.

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