Me again, thanks for the response. I just thought I would say it's probably a good idea to look into starting the cool downs for all the quests when you start doing them, not when you finish them. At the moment, so long as your quest speed is high enough it is far more beneficial to use hellstones to accelerate the process than wait for heroes to complete the quests. On quests that give you hellstones, you actually earn them faster even after using them to skip completion times. I'm not saying it would be easy to do and it's probably way more complicated than I am making it sound but it's worth some thought.
I would appreciate it if you added a number to show how long it takes to train troops, BEFORE you start training them. Mainly to see if increasing the training speed is worth the extra cost.
We are currently looking at adding this feature. In the meantime, you CAN hit "train", view the time to progress, and then hit "cancel". You will be refunded Crystalin for any untrained troops. I know it is not ideal, but is the best we have until we can implement the time per cost ratio.
There is a glitch where a goblin without a hp bar will spawn and he will keep on chucking bombs at your castle but at the end of the level he goes away and you win.
I like the fact that your bought items from the bonus shop are saved! And also you can click the penguins beak to get arcade and classic mode, and the note to self part HIGHLARIUS XD 5/5
We are currently looking at adding this feature. In the meantime, you CAN hit "train", view the time to progress, and then hit "cancel". You will be refunded Crystalin for any untrained troops. I know it is not ideal, but is the best we have until we can implement the time per cost ratio.