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Andrew the Droid

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Jan. 08, 2009

Rating: 0

You mean if you complete a level and then reload the page, it does not continue on level 2? Game state is saved only when you complete levels. After reload, can you select any other level from level selector but level 1?

Andrew the Droid

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Jan. 08, 2009

Rating: 0

sefumax, If load/save does not work, make sure that Flash can save dat. Press right mouse button over the Flash. Click "settings", open middle tab (with folder and arrow in icon) and make sure the data amount it at least 100k

Andrew the Droid

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Jan. 08, 2009

Rating: 0

Ok, I'll check that and fix if needed. Thanks for the info.

Andrew the Droid

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Jan. 08, 2009

Rating: 0

Mike Weedmark, you are right about squares. Both character and tiles are squares (as usually in tile based games). Those squares may overlap three pixels or something like that without detected collision in case of rocks. It is possible that when corners of these elements overlap a collision occurs when they don't seem to overlap. Sorry :)

Andrew the Droid

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Jan. 08, 2009

Rating: 0

As I have said before, I have done everything to allow adding badges (the game submits stats using KongregateAPI). The rest is up to Kongregate staff :-/

Andrew the Droid

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Jan. 07, 2009

Rating: 0

kiodarkblood, that's one of my favorites too :)

Andrew the Droid

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Jan. 07, 2009

Rating: 0

Mike Weedmark, You are not killed by rocks if you are 20 pixels away. Actually, you can overlap with the rocks a couple of pixels without dying. If you are very very near the rocks are rotate, you will die. This is because the droid is taller than wide.

Andrew the Droid

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Jan. 07, 2009

Rating: 0

mrtoycar, You cannot rotate twice without touching the ground, but you can rotate when falling. So walk over the edge and rotate.

Andrew the Droid

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Jan. 07, 2009

Rating: 0

mrsdoyle, what kind of hardware you've got? Or anybody else experiencing slowness?

Andrew the Droid

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Jan. 07, 2009

Rating: 0

drainy: The first time you enter level 6, it tells you that you cannot always collect the gem the first time but you have to come back later with new skills. robotJAM: Thanks :)

Andrew the Droid

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Jan. 06, 2009

Rating: 0

Novakaine, maybe, that will be considered carefully when Andrew 2 is on it's way :-)

Andrew the Droid

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Jan. 06, 2009

Rating: 0

Some of you tell it works slowly. Could any of you provide some information about the system you are running?

Andrew the Droid

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Jan. 06, 2009

Rating: 0

C'mon guys, I do know that it's weird that rock kills robot. Especially when on lava levels rocks are fine. But, this is a GAME. In games not everything is "real" but we stick to concepts. You are told you can't touch rocks - so you don't. Just take it :) And mitchblahman, I have done everything so that Kongregate guys can create badges for this game. And this game has pretty good rating so I guess it is only a matter of time.

Andrew the Droid

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Jan. 06, 2009

Rating: 0

Everything should be ok for badges now. :)

Andrew the Droid

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Jan. 06, 2009

Rating: 0

Thanks, the problem was that I was not adding KongregateAPI to stage but to Sprite. Now it seems to connect. Badges? :-)

Andrew the Droid

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Jan. 06, 2009

Rating: 0

What is wrong with API. It seemed to work in local development. I fixed it so that it now sends level and gem data each time it loads a new level. Is it ok now?

Andrew the Droid

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Jan. 06, 2009

Rating: 0

Thanks for letting me know, I'll look into it immediately.

Andrew the Droid

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Jan. 06, 2009

Rating: 0

Sorry, just uploaded a new version, that might have caused a temporary black screen. If it is still black, make sure you have Flash Player 9 or newer.

Rapid Wars

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Sep. 01, 2008

Rating: 0

@Selva, Mochiads hiscore system does not save all the entries so it cannot show your actual alltime position. If you don't make it to top 50, it always shows you as #51.

Asteroid Adventure

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Aug. 12, 2008

Rating: 0

Yeah, this game is really challenging. That is intentional. Personally I like more really hard games than too easy ones. Megaman series rocks. Tip for level 10 bosses. Just circle around them all the time except when the middle boss has just shot laser. That is your place to kill left and right energetic bosses. When left and right bosses are gone, just keep circling the middle boss. And shoot it right after it has shot lasers.

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