potentially great game, so far it's just good. 4/5. the stupid boss round takes a star off i've hit him hundreds of times and we both haven't died. I don't know what his hitpoints are like or if I'm hitting him at all. 3/5
needs:
1. different size brushes
2. auto shapes
3. eraser, altho i think white can do the job
4. basic mspaint functions would be cool, cut and paste might be interesting
a nasty test of patience, especially at 45-50 saves!!! the game play changes at 50 saves, but I can't seem to get a handle of the controls. i like challenges but this is more frustrating than fun. 2/5
The Extreme Badge is crazy. I can't get past 1392 kills!!! Alchemy of Hate, you rock for getting 1450... I think we need just a little bit more tweaking. I love overspending!!! wahahahahaha
There's some satisfaction similar to loosening kinks and knots in a tangle of strings or yarn.
Levels 31 onwards have less junctions and more end tiles so there's less starting points. Like sudoku with less starting numbers.
it feels like spatial sudoku.... after a while you see the patterns of what must be and what can be changed. Can we have a locking mechanism for the tiles? So that if we're sure it's supposed to be that way, we won't accidentally move it.
I'd like a lock feature that also changes the color of the tile. It would help for the bigger puzzles. just finished 20. It'll be an eye-bleed to get to 50.