Congratulations! You just won the "No One Could Hear You Scream" Badge and 60 points! Finally! lol...for the last mission, I used the same tactic as the single supership mission, except I built the parallel's downward instead of left.
Then use the top and bottom lines to build missles. The center line is just for sacrifice to keep the enemies all going down the middle. Beat first crazy super ship without losing a single turret, using only missles this way.
One mission to go for imp badge! My strat for beating first super ship on crazy is building parallels. Build 3 energy relays and a solar station, in a straight line, at max spacing, going up and down from the starting station. Then recycle the relays and start building all 3 to the left. The top and bottom alternate relays and stations, and the center just build relays.
If you could set the priorities of the turrets, it would be way too easy. Most of the big clusters of mother ships that you face come alone on branch missions. Those are already particularly easy. Just make a couple missle clusters on branches out away from your defense area so there's plenty of time to shoot at them before they're close enough to fire at their targets.
Also, keep in mind that repair stations can be very useful as they will repair what you're guarding in all branch missions, not just the ones where repairing is required.
You don't have to mine, and the enemies don't attack your structures...For stationary branch missions, just build a bunch of stuff right around, and for the shuttle ones, just build a ton along the path and don't upgrade them, so you can sell and not lose any money as it passes them.
@shteev...I'm not sure what defense/strategy game isn't "overly simplistic"...stuff comes at you and you try to stop it...they're all mostly about balancing income and turrets, while picking the right turrets and putting them in the right spot
IMO, the side missions are easier than the others. You get the cash up front and just have to build. Become good friends with the pause button. I'm still working on crazy badge and running into issues with the last 3 missions.
Could use a little better difficulty scaling. First level is child's play. Then it took raising damage to lvl 7 or 8 to finally be able to one-shot enemies on level 2. Still couldn't kill most of the triangles on level 4 when I got there.
I don't get you people. If 5 is the absolute highest that you can rate your most super favorite Kong game of all time, how can you throw out 3's and 4's to simple little games like this, while calling them "ok".
throw sometimes randomly throws in reverse when running forward, and often throws toward a player in front of you like passing, when you're running straight
change player doesn't change to nearest ball fast enough. many times I'll hit change player, then the computer get the ball on nearest player, change to it automatically, then throw it well after I hit the button to change