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The Space Game: Missions

Play The Space Game: Missions

Jul. 30, 2009

Rating: 0

Congratulations! You just won the "No One Could Hear You Scream" Badge and 60 points! Finally! lol...for the last mission, I used the same tactic as the single supership mission, except I built the parallel's downward instead of left.

The Space Game: Missions

Play The Space Game: Missions

Jul. 30, 2009

Rating: 0

Then use the top and bottom lines to build missles. The center line is just for sacrifice to keep the enemies all going down the middle. Beat first crazy super ship without losing a single turret, using only missles this way.

The Space Game: Missions

Play The Space Game: Missions

Jul. 30, 2009

Rating: 0

One mission to go for imp badge! My strat for beating first super ship on crazy is building parallels. Build 3 energy relays and a solar station, in a straight line, at max spacing, going up and down from the starting station. Then recycle the relays and start building all 3 to the left. The top and bottom alternate relays and stations, and the center just build relays.

The Space Game: Missions

Play The Space Game: Missions

Jul. 30, 2009

Rating: 0

If anyone has a good strat for taking out the super ships on crazy, I'd love to hear it...

The Space Game: Missions

Play The Space Game: Missions

Jul. 30, 2009

Rating: 0

If you could set the priorities of the turrets, it would be way too easy. Most of the big clusters of mother ships that you face come alone on branch missions. Those are already particularly easy. Just make a couple missle clusters on branches out away from your defense area so there's plenty of time to shoot at them before they're close enough to fire at their targets.

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

Also, keep in mind that repair stations can be very useful as they will repair what you're guarding in all branch missions, not just the ones where repairing is required.

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

You don't have to mine, and the enemies don't attack your structures...For stationary branch missions, just build a bunch of stuff right around, and for the shuttle ones, just build a ton along the path and don't upgrade them, so you can sell and not lose any money as it passes them.

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

The branch missions are easy. The only serious issues I'm having with the impossible badge are the last 3 or 4 levels.

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

@shteev...I'm not sure what defense/strategy game isn't "overly simplistic"...stuff comes at you and you try to stop it...they're all mostly about balancing income and turrets, while picking the right turrets and putting them in the right spot

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

IMO, the side missions are easier than the others. You get the cash up front and just have to build. Become good friends with the pause button. I'm still working on crazy badge and running into issues with the last 3 missions.

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

easy and hard badges aren't updating for me...

Pixelvader

Play Pixelvader

Jul. 27, 2009

Rating: 0

Could use a little better difficulty scaling. First level is child's play. Then it took raising damage to lvl 7 or 8 to finally be able to one-shot enemies on level 2. Still couldn't kill most of the triangles on level 4 when I got there.

Pixelvader

Play Pixelvader

Jul. 27, 2009

Rating: 0

Pretty good, if you like space shooter to be how well you dodge patterns of moving dots.

Block Drop

Play Block Drop

Jul. 27, 2009

Rating: 0

But at least with codes you can find crazy levels. Try this one...O9P7O98

Block Drop

Play Block Drop

Jul. 27, 2009

Rating: 0

and if I could change a 2nd thing, it'd be to save progress instead of give codes :P

Block Drop

Play Block Drop

Jul. 27, 2009

Rating: 0

dig the graphics, sound, and animation...if I could change one thing, it'd be the loading time for restarts and next levels

StarHero

Play StarHero

Jul. 26, 2009

Rating: 0

I don't get you people. If 5 is the absolute highest that you can rate your most super favorite Kong game of all time, how can you throw out 3's and 4's to simple little games like this, while calling them "ok".

Crunchball 3000

Play Crunchball 3000

Jul. 25, 2009

Rating: 0

throw sometimes randomly throws in reverse when running forward, and often throws toward a player in front of you like passing, when you're running straight

Crunchball 3000

Play Crunchball 3000

Jul. 25, 2009

Rating: 0

change player doesn't change to nearest ball fast enough. many times I'll hit change player, then the computer get the ball on nearest player, change to it automatically, then throw it well after I hit the button to change

Crunchball 3000

Play Crunchball 3000

Jul. 25, 2009

Rating: 0

eh, ok...looks like a lot of work went into it compared to many I've played, but the controls need an overhaul.

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