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Game comments and reviews
Jun. 04, 2013
What about putting the sponsor link inside the inventory or skills screen?
Jul. 11, 2012
4/5 just because of the memory leak. Otherwise, great fun.
May. 05, 2012
Simply fantastic. So many memories! I love how you can go back and listen to the tracks of games you got right and read all the trivia. The little characters running around are a really nice touch too.
Feb. 16, 2012
"What are the guidelines for uploaded content? First, it must be a game. ... There has to be some level of interaction with the player."
Feb. 12, 2012
@ISWATLLAMA The rating on the game has nothing to do with the GiTD contest. Voting will be held in the forums after the contest is over
Developer Reply
Hoping it doesn't become a popularity contest, but the voting seems reasonable so far... I like how several have posted thought-out reasons for their votes.
There's just way too much luck involved. I can't even get close to beating it with full upgrades unless I consistently run into accelerators and gas tanks.
I REALLY like this. It's entirely original, the mechanics are perfect, and although it took a few levels for me to understand how the whole concept of it plays with/against you, it definitely become a lot more fun after that. The only thing I would say I don't this is entirely necessary is the speech texts staying on for so long, simply because it made the sequential texts harder to read. Well, done sir! 5/5
I'm glad you like it, and I'll take your suggestion into consideration when the voting is over. :)
Feb. 11, 2012
I love all the individual aspects of it, but there's almost too much (for me) to focus on. Incredibly innovative idea however.
I agree, it can quickly get overwhelming. I hope to one day return to this game and make some major improvements.
Really fun and cool looking. I like the classic megaman style gameplay, but I wish I could make the bullets come out as fast as I could in that series. I also really love how the biggest issue the player faces is not so much the enemies, but rather the destruction of the blocks. I agree though that it would be better with upgrades. Maybe there could be a boss every so often that has a special skill. Once you beat it, you get that skill, the stage's blocks reset, and the next wave of enemies are slightly harder.
I really liked it, but it gets a bit tedious and difficult. I died on the third fight. Maybe if the healing was just a little more powerful. Sweet animations and cool sound effects, though :)
Feb. 10, 2012
I love it! So many memories. It looks AND plays like an nes game, something which so difficult to emulate today, especially in flash games. Also, the music is a wonderful match. Different elements are obviously influenced by the different games that are referenced by the art. Excellent job!
Thank you, we poured a LOT of love into it!
Jan. 31, 2012
Wonderful game, UG! I did experience a bit of lag, but nothing that bothered me all that much or caused death. Looking at the clock, I just realized what I thought had been 10 minutes has actually been an hour an a half. Excellent experience 5/5
Jan. 30, 2012
Cool game, but I think there are a few things that will make it really great: being able to upgrade the chance of getting a certain weapon. Too often have I gone for a while with only being offered a pistol when I have unlocked the minigun. I'd also love to see more distinct silhouettes on the crates. Maybe one for each category of weapon. I've played enough shooters to know the difference between a rifle and a shotgun, but I can't identify different types of guns by their shape, and whenever I buy a bunch of upgrades, I get thrown off as to what's what. Finally, I believe it needs a bit more variety: different bosses or a different background stage between each. In addition, it would be really helpful to have a progress meter that shows my current percent of completion, so I can at least figure out if I'm coming up on a boss so I can decide whether to save or use my weapon.
Jan. 19, 2012
Hmmm... vector graphics, insta-death upon exiting the screen, and Flixel's default cursor. Was this made in Stencyl? If so, then you did a stupendous job proving its potential as a game developing program!
Nov. 11, 2011
Cool little easter egg: Evans City is a small town in Pennsylvania where Night of the Living Dead was filmed.
Oct. 08, 2011
I really love this set of games. There are two things I'd love to see happen next. 1) A sandbox mode where you can create your own levels. 2) A player pack installment with levels that people created.
Sep. 05, 2011
Hey, I'm really sorry about all the bugs, everybody. The timer's fixed now. It was just a really minute typing error. I would have like to do a lot more with this game, but I only had 3 days on a holiday weekend. I'll continue work after the voting period is over. Feel free to send me a PM or comment if you have any good suggestions. Thanks so much for playing and be sure to check back for updates!
Sep. 01, 2011
I would have enjoyed it a much more puzzles in place of a timer.
EDIT 16/09/11: There's now more challenges in place of a timer. You can't die because of the time now but you can do the best time you can! Good Luck! [ .. ]
Aug. 31, 2011
This is a totally awesome program that I use almost every day now! If it wouldn't be too much trouble, I'd like to see at least a preview of the game description whenever I click random.
Aug. 27, 2011
Dear developers, thank you. Sincerely, I cried.
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