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Game comments and reviews
Jun. 21, 2008
The retro style was, entertaining to say the least, it added to the gameplay - as many games/movies... things in general seem to focus too much on the look, forgetting about the "story-line". Provided that, the gameplay was well done, customizable, and doubtlessly slightly addictive. The environment is inclusive of almost every interaction, allowing for a unique gameplay each challenge run, speed run, or multiplayer race (which I haven't gotten the chance to try.) The Impossible Badge, seems well placed and will, as it was said, take quite some time. Thank you for this joyful little snippet of the perspective of impending dooooom. : P -Oranges
Jun. 19, 2008
Exquisite game, honestly; it really has me challenged as I try to finish Level E with my keyboard. Great placement of badges, good levels, and well executed overall. Five out of Five, certainly.
Jun. 17, 2008
Delightfully challenging game, if I must say. The badges are reasonable and well placed, and the gameplay is excellent; only a few things could be added besides a smoother engine (the shaking from the explosions is a common death for me) and maybe an upgrade option on the missile itself. Well done!
Jun. 08, 2008
I seem to be unable to connect to chat, specific to this game. I have attained the Easy and Medium badge while it managed to work, however, after completing level 9 on medium (which was very entertaining indeed) I am unable to unlock the Hard badge. Does anyone know how I can overcome my inability to connect to the chat?
Jun. 06, 2008
Delightful game really, has a pleasant outlook; having reminded me of playing Warcraft III TFT back in the day, defeating the mighty (and countless) foes which waved upon me. I was surprised that the Death Knight walked over walls - unless I got a positive glitch of course. I would voice that there is a future to this game, maybe a second Dungeon Defender, putting again more emphasis on the Avatar (keeping items perhaps) and... hehe; more towers!
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