Why does the AI for my team go after already dead warriors while getting attacked (and resulting in a loss) by a living warrior? This should be addressed.
Man oh man, I'll have a GREAT first round out of 6, second is ok, third is horrible (+5) as is the fourth, fifth is about even and sixth is usually -1 for a grand total of +4 (+/- 3).
There should be a "free" gummy waiting for you behind each door. A lot of times, Mr. Bison crashes through a door at a low angle/close to the ground but with great speed just to hit the ground 5 or 6 times before finding a gummy to hit. By that time, all speed is wasted and lost. Just a courtesy gummy would ease that pain.
I would like to be able to trade/sell/redistribute excess resources for other types of resources. (i.e. excess putty for twigs or goo...or even for a small amount of shiny!)
I like this game. I can't wait for a sequel! The good thin about sequels is that all the gripes and moans can be cured and then some! This game has much potential to turn into a great series of TD games. Great job!!
To echo some comments, a unique hero would be nice. Maybe some spells like the classic "meteor shower" to rain pain on the whole board. Or have a unit create a mud pit to slow the enemies a bit.
All in all, I like this game! Thanks for helping me slack at work!!