I love the idea, and even though I had a lot of trouble getting up the first wall, I stuck to it and enjoyed myself, but there were serious colision detection problems in the "go spidey" section that killed it for me. I mean, what do you do when your hand is stuck on the far side of a wall? Start over again? No thank you. Also, I want to stab that song.
I can't go into the opening until someone points it out to me, even though I've already seen it? the pad doesn't list people as innocent until I get the whole sheet of info, even if Grimoire already said they were innocent? Why did I say I didn't know the victim was deaf? It's written on his profile already. It's pretty obvious who the killer is almost as soon as you meet them. Several of the clues are unnecessary. And why the hell would I prove five people innocent instead of proving one person guilty? What is it was someone other than the fairground employees? Why did I have to pick the murderer and murder weapon out at the end, when everyone but the murderer has to be cleared before that, and the murder weapon has been referred to as such since you find it? Having to explain what happened at the end instead of just listening was a very nice touch, though.
LobsterMobster's right about the cursor, and I forgot to say that the "Unavailable" and "Not Enough Money" labels cover up the text of the upgrade, so you can't tell if it's worth saving up for the next one or not. (I wouldn't have this many criticisms of the game if I didn't like it.)
Agreed with HugoSpade that mapping 'q' to "quit" is a bad idea, since so many games use it to to change video quality. Percentage player ranking is awesome. And, as everyone else has said, it lags horribly.
Let me clarify: I am not shelling out ACTUAL money for a faster foodmaker. I would gladly have payed in-game money for it, had I been given the option.