Also, I feel I should add that while the level cap for the guardians is 99, I found neither reason nor opportunity to upgrade any guardian past level 15 or so. In order to do so, I would have had to sit on a level and farm the enemies for mana for hours on end, and by then it's all pointless because you've dominated the level to the point that all there is left to do is float on over and eat the planet. Would like to see an improvement on the guardian upgrade system.
It bothers me to no end how people constantly insta-drool over art games with messages like this. Oh, it's so "deep", so introspective, etc. The reality is that the game states the obvious through an interactive medium with depressing music. Are you people all so thick-headed as to need these types of games to deliver these sort of moral messages to you? Can you not draw the same conclusions yourself? These types of games are statements of the obvious. Not guides to the secrets of life and the mind.
Yeah, they look cool, but all they would do in practice is soak up more CPU than a cursor should and most of them don't even have a clear focal point to tell you whether or not you are actually clicking something.
This game has some SERIOUS balance issues. For starters, it's way too easy to make a "ghost tank" that consists of nothing more than a couple guns, all resized to their minimum size. Nearly impossible to hit. Also, there is absolutely no reason to advance out of a class one tank. The increase in health is just not enough to compensate for the increased amount of damage you take due to you being a larger target and being slower as well. I had a class one tank, for example. Gun points maxed out on it. Then I resized it but kept the same config to make it a class three. Died three times in the class three tank. Brought it back down to a class one, still same config, and blew through the level like it was nothing. There needs to be incentive to make something larger than a class one.
I love this game. I did find it severely disappointing that there was no sandbox/survival mode where you just grow your cell and survive increasingly difficult waves of viruses just to see how long you can make it.