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Japanese Pension Idle

Play Japanese Pension Idle

May. 01, 2020

Rating: 1

Relationship actions with parents (previous character + spouse) become inaccessible or invisible upon transfer to heir.

Japanese Pension Idle

Play Japanese Pension Idle

May. 01, 2020

Rating: 1

...and balancing, of course.

Japanese Pension Idle

Play Japanese Pension Idle

May. 01, 2020

Rating: 19

Fantastic! Shades of Groundhog Life, and maybe of Clickery Life. Great concept - unique implementation - looking forward to lots more content :)

Your Chronicle

Play Your Chronicle

Jan. 21, 2020

Rating: 4

Very cool. Props to lerpinglemur for developing a wicked new format for incremental rpg games; props to SG for innovating on the framework. So enjoying this trend!

Developer response from SamuraiGames

Thank you!! I feel the great potential in this genre!

Majula Frontier: The Offense

Play Majula Frontier: The Offense

Oct. 15, 2019

Rating: 3

I am so disappointed with the release & removal publication habits employed by EF Universe Games so far. I thoroughly enjoyed both Majula Frontier and Reclaiming the World, but have become discouraged from putting any time into this one following the disappearances of the first two. I enjoy games in the long haul, over years - and these games scratch that itch for me. Regardless of this new installment's merits, I'm going to jump ship before it once again sinks under me.

Kitty Catalyst

Play Kitty Catalyst

Oct. 01, 2019

Rating: 2

Norma: I believe this game was shared a while back (maybe 6 months?) on r/incremental_games. I played it through then, and enjoyed it; I'm hoping there's been significant updating since :)

KNIVE

Play KNIVE

Jun. 14, 2019

Rating: 2

All the previously expressed criticisms being more or less mine as well, this is still easily the most polished and enjoyable use of Construct that I've seen. Props to you, dev :)

Developer response from Mirakos

Thank you very much for your kind words! :)

Aground

Play Aground

Mar. 01, 2019

Rating: 0

Left a review for this game +20XP

Engineer Millionaire

Play Engineer Millionaire

Sep. 27, 2018

Rating: 1

I understand your instructions, but I can't find a way to place the balloon pump in the first place; i.e., no way to confirm placement so that I can then proceed to connect it. What are the placement eligibility criteria for this mechanism?

Developer response from GeneralVimes

They are placed on the balcony

Engineer Millionaire

Play Engineer Millionaire

Sep. 26, 2018

Rating: 0

Still can't sort out how to connect the balloon pump to anything. What am I missing?

Developer response from GeneralVimes

There are several ways to do it. As you see, the balloon pump has a cogwheel. So, you can attach a wind-up engine to it, either directly, or via a chain of cogs. Also, you can build a steam engine or an electric engine, then long-press it, and after that you'll see a button with a cog and chain icon. Drag that button to cog-to-be-connected and you'll get a chain connection.

Idle Ants 2

Play Idle Ants 2

Sep. 16, 2018

Rating: 0

I really, really miss the variety of the first Idle Ants. The inclusion of so many different species, complete with different resources and mechanics, was a highlight of that game for me. I second everything fartingbob mentioned below. Are there plans to flesh out the world of Idle Ants 2? Please? :)

Summoner squad

Play Summoner squad

Jul. 23, 2018

Rating: -5

I love you, omgnoob. I really do.

EF Universe: Endless Battle

Play EF Universe: Endless Battle

Jun. 26, 2018

Rating: 1

...and maybe a more flexible choice of increments in application of fortification stones?

Developer response from 39558153deletedu

the fortification prompt will be a bit more user friendly in the next update

EF Universe: Endless Battle

Play EF Universe: Endless Battle

Jun. 26, 2018

Rating: 1

The UI certainly isn't ideal, but I rather like the general layout - top menu with secondary drop-down. If there's one thing I would like to see altered, it would be some visible distinction in the menus as to which options open a new screen, and which ones only open a new "box" menu in the left side of the screen. UI aside, the layers on layers of number manipulation are a joy to explore. Loving the gradual unfolding of features both major and minor. Some greater explanation of unlock thresholds would be welcome, though. Anyways, my two cents. Having a blast :)

Street Level

Play Street Level

Apr. 28, 2018

Rating: 0

Very cool. Died a couple dozen times before taking a win. In spite of the previously commented randomness, the pattern of events and outcomes was discernible before long. Fun, and seems like it could be a great deal more if developed further. Thanks, dev :)

Hero Blood

Play Hero Blood

Mar. 24, 2018

Rating: 1

Crit: while it's true that the learning curve in this game is rather steep, it's not insurmountable and is worth the effort. Hero Blood needs a lot of polish yet, but I'm glad you've pushed it out for us to try as it develops. I've been looking forward to something new from you ever since enjoying BWE some years ago :)

Developer response from CritGame

Thanks for your support :)

Galactic Grind

Play Galactic Grind

Mar. 22, 2018

Rating: 4

TheLaw, the reset option under Sacrificial Shrine applies only to that particular building, and has a variety of other effects as you continue resetting. So far, no prestige mechanic that I can see. I'm absolutely digging this game in general, though, and hope to see it grow lots more.

Flover idle color

Play Flover idle color

Mar. 20, 2018

Rating: 5

I think I might love you, man. Keep these bite-sized beauties rollin' in!

NGU IDLE

Play NGU IDLE

Feb. 10, 2018

Rating: 1

Little bug: Blood Magic's "WTF Do I Do?" button links to Wandoos 98 explainy page.

The hero of the mines

Play The hero of the mines

Jan. 14, 2018

Rating: 7

Y'all are humbugs. I can't get enough of omgnoob's sheer variety and creative drive. I've never met a game I didn't eventually stop playing, so maybe I expect a little less in the long term for game longevity; even so, I've enjoyed a solid week or two out of just about every new omgnoob title. If you don't like 'em, don't play 'em. But please, at least for the sake of variety, stop spamming the guy's feed with the moaning and groaning. Never stop doing your thing, dev :)

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