Hi there, thanks for checking out my game.
I made this game for gitd #38 with the theme: minimalism.
It's full of bugs so please, report them if you see them.
Have fun.
There seems to be some confusion, so I'll clear this up:
When the impurities start spasming, that's because either you attacked them or some other grey blob(s) attacked them. I'm sorry if that wasn't clear, I evidently can't into art.
I know this is not technically a bad game, but it's not great either.
And they shouldn't get away with making the same decent game over and over and over.
1/5
a minor bug: the last few levels, no arrow appears and you have to click the cat, this is sort of confusing, otherwise, one of the best games in it's genre
it's a cool concept and the physics are perfect, but i'd like to see a real game made out of it
here are some things you'll need to change:
firstly, it rally needs a stopping point, right now you just keep playing without any goal whatsoever, this will not do to keep people interested, i'd suggest giving the player lives and ending the game when he's out of lives
upgrades would be a very nice addition (rotation speed, inertia of the bullets, upgradable athmosphere (slows down the meteorite), limited exploding ammo, ...)
some graphic updates would be nice too (more detailed cannon and asteroids, maybe add some scenery)
also, you should add a shooting speed (upgradability would be nice)
and highscores, add highscores (api)
and achievements, everyone loves achievements :]
i have some other ideas, but those would make it a compleely different game, if you are interested in hearing them anyway, pm me
i rated it a 4, then a 3 and then when i finally got stuck i made it a 2
the first 60 levels are brilliant, but the last two areas are complete and utter shit
There seems to be some confusion, so I'll clear this up: When the impurities start spasming, that's because either you attacked them or some other grey blob(s) attacked them. I'm sorry if that wasn't clear, I evidently can't into art.