It would be good if the banana farms had the equivalent of pop count, a sort of "total money produced". Also, perhaps we could have a tower that gives you an extra percent each round, say 5 then 10 then 15 and finally 15. The idea being that at early levels this wouldn't do much at all, but at later levels when you get more cash it would be better than the banana farm, so you have to choose what you want and when?
One trick i have found useful, is to buy a sniper as soon as you can, and just keep giving him ranger training till he gets 100+ sniper skill (it gives 5 each time) and then buy a bazooker person or whatever else you want. The snipers rifle skill is the chance he will hit: 100+ means always hits
small bug, with my eternity card, if i select reverse time,a nd then click cancel, the quanta remains deducted and is not returned, it isn't anything major, just thought i should say. rate + so this comment gets seen?