Needs a yield button. I have apparently found a configuration making me effectively evenly matched between damage taken and regen... have been fighting the same floor for about half an hour
Decent game, but I think requires too much work to be called an "Idle game"... The automatic trade routes don't make sense if I have to manually load/unload in the 2s they are stopping at a planet. Would be nice to have a notification that a fleet has a arrived. Also, an easier way to distinguish fleets w/o having to rename them. Would be nice to have only the missing resources show in red, without having to click. (Not trying to complain, this game has tons of potential!)
Have beaten all areas open to me except the first stronghold. I can't play that, because I don't have 2 frontline units. I can't get a 2nd frontline unit without a stable. I have blueprints for a market, but nowhere to build it. There's no other ares to look for blueprints for the stable (or catapult or anything), and even if there were, I couldn't build. So the game is basically unplayable :(
It doesn't stop autoplaying long enough for me to turn off the music. What's the point of a menu or settings if the game is a constant loop of "new card-autoplayed battle-get rewards-new card"?
It would be nice if the menu buttons were available from every page, so we could change directly from inventory to enchanting and back (as an example), without having to exit each screen.
Ultimate click eater button doesn't work consistently. Sometimes, it takes me to a screen showing price for next upgrade, sometimes does nothing at all.
I don't understand the part "manually load/unload in the 2s they are stopping at a planet" since auto-routes do that automatically