1. a daily award (like a bit resources or maybe some cash)
2. maybe the option to capture wild monsters if they attack!
3. a way to chainbuild
4. more workers can work on 1 thing
played the game again today for the badge, still not getting it! i also should be in the highscores because i got 650000 money when finished... it's like I don't excist for this game :'( forever aloooone!
Instead of giving us the 'daily chance' why not let us play consecutive days? the first 4days (or 6?) you get like a bit gold, then on the fifth day (or the seventh?) you get 1 till 5 warbonds!
@DavianThule: if u only play once or twice a day then a max energy upgrade IS usefull!! but sure if you play the whole day and just wait every then minutes to play one game then it isn't usefull.....
All previous important needings in a row: upgrade the arena! (a lot of players already have 5000 points, plz upgrade to 20.000) ; more warbonds in the daily chose (if you don't like boxes of 25 then plz give us 10 or 15) ; a christmiss and newyear bonus for all players! ; a double xp weekend (maybe during holidays or your birthday!) ; all other carddecks should be gold-buyable (like the homeland pack) ; even more options to find card (like unique not unique, alphabetical...) ; another tournament for 12 hours or something like that ...... plz rate this comment up or add something!
you can get 100 procent in level 14 in 2 slices!!!!
http://www.youtube.com/watch?v=FjVz0IBeBkQ
plus this comment so everyone can see and get the hard badge!
For the last Imperial purist mission: use Freddie as commander, 2 quad walkers, 2 stormrunners, fighter jet, fortifier, sawblade, trident, flametrower, arc trooper... and have a little luck with the first card of the opponent :) I just played 3 games with this deck and won all tree, thx too the armer of the fortifier and the pierce cards (wich go true protect)
@ Sauroman: Protect is like an armor, but against all attacks ( and probably also enfeeble I don't know), so you need a lot of piercing units, probably pierce 2 in the last 2 missions with a kind of flurry card, it will be easy if you put a stormrunner in front of that one and a card with heal all 2... then you win easy :)
The last missions aren't that difficult... just go for a combination of Heal all 2 card, heal all 1 card... rally all, and an armored card with flurry AND pierce (unique Imperial has that...), and ofcourse a weaken all with 1 (with the Nimbus) and it should work in probably 60 % (don't use strike cards