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Game comments and reviews
Aug. 24, 2010
wow. decks you make in single player dont carry over to multiplayer, and purchasable cards for the advantage? lol. sad game. not to mention it really is luck to win the campaigns. v1 was much better
Jun. 09, 2010
luck badge. at least a few of the challenges require pure luck. 28,29. pray you arent targetted in the initial carnage. pray you arent bombed.
May. 15, 2010
someone posted this for lvl14, and its pretty effective to deal with the ninja boss: get the maxed fire burst tower. its special effect, daze, slows the boss and hits for sure. I coupled that with maxed ballistas to damage the boss by nearly 700 before he even cloaked, so that its possible to kill him with meteors. people aiming for the card need to just play more levels to get more skills first, then getting brilliants is easy. (i started getting going back for brilliants only at lvl13 completed)
last ninja boss on lvl14 has 2.5k hp, with all upgrades its only possible to dish out 2k damage in meteor spells, meaning the ONLY way to get brilliant is to get disarm or freeze on it. which is pretty dumb dont you think. each time you play, you have a 25% chance of getting it. no skill, just pure luck. other than that level's poor design, the game overall was great and fun to play
May. 07, 2010
really? i found the thief thing was retarded. its a nice concept. but then i have to go back and check all the maps to find which one he was encountered on. how lame is that? (he is on the 3th purp map) --- Mantikor - lvl24, w/o the thief, hide behind the boulder
Apr. 02, 2010
very nice and original concept from joining simple things! its a great game. not too simple, but not insanely hard (yet).
Mar. 06, 2010
short sweet and fun game. like playing pachinko. getting stuck isnt too big a deal. perhaps its an unintended challenge. lol.
Feb. 02, 2010
its hard to press but the "oval" is the green/red bar above the troops.
Jan. 23, 2010
lvl4 - you cannot lose any of the range units and keep at least the big tank and the scorp tank. the aim is to find a way to bring the range unit right to the end to kill the trapped scorp tank
Jan. 22, 2010
like everyone else, a 3rd installment with only one new unit is completely boring. the need to abuse the AI to win seems like a weak premise for a strategy game.
Dec. 23, 2009
pretty ok but the loading between levels is way too long.
Dec. 17, 2009
the ending for 100% was pretty cool
Nov. 16, 2009
ok.. ignore what i said then. it appears to be that way. thats really hard to get without much weapons
are you sure? i'm pretty sure i've gotten my 8 perfect games thus far by using repair to end the round with full hp for at least 4 times.
oh yea. worse still. it saves, so not only have i wasted a repair, i cant replay the level to get a perfect game on an easier level.
... theres something wrong with the perfect game registration. i use my repair to get back to full health before the end of the day but it didnt register thrice already. wth!!!
Nov. 06, 2009
like everyone say, UNDO button pls. some levels are overly tedious. if there is a certain technique, it shouldnt have to be repeated over and over to solve the same level.
Jul. 30, 2009
concept is nice. luck based to get some pars? bad. 3/5
Jun. 19, 2009
personally i dont see how timing forms a puzzle game. it is more like a... timing
May. 15, 2009
very nice but the log-tar-tar-pit combo makes it too easy. throw in explosives as the walls for massive points.
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