more problems:
- Advanced units are useless, when I got enough cash for obtain, there is no way how to exp them enough
- New talents should be highlighted, searching for them is really annoying
- Sell or move option in battle
- More mouseover hints
- Meelee units are weak, no range, no flyings .. when there is oportunity to use them, there is allways at least one wave of flying units so you need ranged units as well ... and exped ranged, so why build two armies?
- Map is one huge colour chaos
- Key shortcuts
- Unknown enemy paths
Hmm .. maybe Protextor VIII should be playable for me .. this is just boring day for few achievments.
Fourth time and still shitty :/
Main line is too easy ...
- Used only Kirana and Trainees (14 basic dmg) and energy spec
- Maxing magic use eighter hero and mine
- In battle allways choose middle (damage) way on exp tree
- When available, use elemental switch item to physical damage when need it
Well .. mayor problem are only levels with bosses absorbing energy, then it's time to switch to physical damage. Sometimes there are also waves with phys str but my bonuses rule them. This is probably first "RPG" where quantity is over quality - when have place and money, hire more units.
nice job, great gameplay, but need to be longer, more upgrades (maybe ships), missions, money, random mission generator and sandbox .. and there is some kind of "bug". I opened two game windows first time and i didnt get first badge, then i reconnect and take rest but for that first i must restart game. Its better to send info through api not only first time.
Finished with 87 level and all skills maxed .. For last one I have used only gems which i get on begin of level. Combine allways pure gems, so have 8 unique gems on field (build some towers). I got about 27K mana limit and bought about 3 six grade gems (and combined them with that all already have). Boss makes only one loop, after first, he left without armor (i switched blue and purple, so he was allways slowed and under fire of armor decreaser), on next one he dies in half.
Nikolaj1000000: set first for defend creature with assist ability, then something else and defend with them. Creature without assist defending first and take half damage (rounded up) and second assisting creature which takes rounded down half damage.
Cheap copy of MtG but interesting. Slow game, quite chaotic for newbie. I have builded deck with which I did get through chalenges without changing and on first time. Seventh chalenge is hell. :)