Panda should start running only after first click at the start of the level. Control is somewhat shaky and animation flickers some. Other than that, pretty decent one button platformer.
Game ending on time running out is a bad idea. There's just too many pieces all mixed up in piles to sort them out in time on harder levels. Did you even bother to test if it is doable on time?
My decision always: Complete all objectives. Decide to stroll around the map looking for stuff. Shoot barrels for small change. Die in explosion. Fail mission.
Secrets: There are peculiar looking bits of wall here and there, good thing you've got a pickaxe to check them out. And what's up with that 5th anti-grav-lamp thing, There's only 4 digits...
Use shop only when you have inventory full of loot. Get 100% enemy annihilation. Save 10 crystals for crafting legendary items (get laser for Conquest asap). That about does it.
I decided to brew a pot of coffee and and make some munchies after reading: "My mother was a Kypian gnome, Sylvatrella Bombastina von Hohenheim-Clonk, noted horse thief and amateur neurobiologist." Pure Python description.
It is a real skill to make an interesting and challenging puzzle with just 3 functions, this game delivers. However, I found myself spending more time watching the level start and end animations on the early levels than actually playing the levels. I also get confused every now and then with the overlay colors when there are multiple selected areas; the colors are so similar that I have to go back to beginning to see the figure I'm supposed to make. Maybe a whiff of colour on the overlay would make it more clear. NOTE: please restrain from commenting on difficulty until you're well past level 30 :P
Thank you so much for playing! :D