A very tedious design because the room guests have to walk across the lift to the other side, plus the guests tends to walk aimlessly which makes it very hard to carry bigger loads per ride. I am giving this a very generous score of 2/5.
The controls are awkward, tracers and projectiles should be made more visible plus some feedback on damage inflicted on taken should be made more noticeable.
The control is a bit sluggish and the power-ups seems rather underpowered. Having a secondary weapons like bombs would make the game a little less tedious; 2/5.
The graphic is cute and nice but the timed puzzle leaves rooms for improvement; for example player levels, more complex puzzles and achievement tokens.
Thank you for the short distraction, 3/5.
Good game and nice concept; but later levels are very brutal and big bugs always seem to be able to destroy your web faster than you could repair. 3/5.