It would be great if tournament ticks could be purchased with silver. currently i just do daily for tournament ticket and then do tournament and then quit playing again until the next day,
simplest strategy: put tax 100%, buy both technology lvl 2, research some anti-spy (to like lvl 20) research offense abd build the middle fighter (that cost very little ppl), attack the neighbour with closest resources. put research at 60%. keep your anti spy up. as you start taking land you can build the other military units too. dont make to many wars at the same time. win.
after playing this game all evening i start to really understand the game mechanics and suddenly the game becomes actually pretty good. PS when you dont take land of enemy, you are defending, raise your offensive research
i tried playing summoner and since the summons at lvl 7 pretty much died in 1 hit you constantly need to resummon. the skills have to be able to be used by keyboard (pressing 1-4) or else all your players will end up with rsi
Y agree Rock. I tried many strategies and i think with 1 race using a slittle as possible in middle and 2 at each side going up as a snake, I might beat ItheweaponI
record
Im not sure if the quests are so bady translated, but ive no idea what the quest wants me to do, currently at "Travel to the City in your Army's World and catch the Guard". There is no army's world and i cant find any guard
At higher mastery lvls the enemy normal minions get more and more statpoints, while only my hero champions get stronger, is it possible to enhance own normal minions?
i think thats a good idea paljar, i was thinking about making talents where certain allied units get stronger, or all units in the same territory, but i havent done that yet. Or maybe in game research options, but this is future talk. First i want to change the 'star pool' system to make it more important and to allow the player to bring in more champions into the game in each level which in short term will make the champions even more important. equipment for regular units might be a nice idea too... maybe i should make a poll where i make a list of a ton of ideas where you can vote on the next features to be created in the game.. i have too many. anyways.. thanks for playing the game and for commenting!
3-3, I was able to beat slowly. I builded uo my army slowly while weakening the enemies with my archers until i reached the point i could take over the enemies. Im stuck at 3-4, anyone any tips?
the overseer at 13 adds 0.5% to the 3 basic productions. Either buff your warrior to around 115 damage or be lucky that your warrior died and archer survived previous fight. After few rituals the 115 damage gets easier.
first 10 levels: dont build to many farmers, after lvl 10 your worker problem is solved. lvl 15: build archery lvl 2, after beating this boss you can soft reset to increase your powers. After this hard start the game becomes more like most idles
Hello i want to inform you that almost everywhere in our game you are protected from being bothered or attacked by bigger of longer playing players. (mini tournaments, family wars, family events, PVP are based on groups or factors). Sometimes the "events" can be for bigger players that is correct, though there are plenty of events that are also more suitable for "new" or lower players in the game.
i think thats a good idea paljar, i was thinking about making talents where certain allied units get stronger, or all units in the same territory, but i havent done that yet. Or maybe in game research options, but this is future talk. First i want to change the 'star pool' system to make it more important and to allow the player to bring in more champions into the game in each level which in short term will make the champions even more important. equipment for regular units might be a nice idea too... maybe i should make a poll where i make a list of a ton of ideas where you can vote on the next features to be created in the game.. i have too many. anyways.. thanks for playing the game and for commenting!