Fun for a simple platformer. Some levels were a little frustrating trying to bull through them, but a little thought did the trick. The psychological aspect adds a good bit of spice to what would otherwise be a carbon-copy of Shift. The score is eerily applicable to the story and its only detraction is the narrator's voice. However, the messages can be funny from time to time, and that brings the whole package around.
This is a great game. The gameplay is simple, yet the levels are innovative. Each one is new and creative. It didn't cross into the pain-in-the-ass repetitive difficulty level though, which made this a very fun play.
This game has way too many time consuming levels. The first 35 levels have been very easy yet very time consuming, and I've been playing it for so long now that I'm going to have to finish some other time.
Even though I beat it, this game is steeped in tedium, and the cutesy graphics don't save the game from seeming like the author just wanted you to be frustrated.
Dakaka... This is not a rip-off of shopping cart hero. This is just a simple distance game, which is as much of a subgenre as defense games. All the way back to the most famous patriarch of distance games, Kitten Cannon.
The game was cute, and somewhat fun, but the interface needs polished, and I couldn't help but think that this was more of a movie advertisement then a game.