2/5, sims need to have longer playing durations for people to work out legitimate strategies. The only way you win this game is to keep your serving level at "fast" and just buy everything else in order. That's pretty boring.
Of course this game is unrealistic. If it weren't unrealistic, then we'd have aircraft crashing constantly because of birds in the engines. The air traffic on this game is just moronic, too. What the hell are these geese flying over, a state-wide convention of suicidal plane and helicopter drivers? Jesus. I can't believe someone got $10K for this... crap. Especially since it's supposed to be long and I pretty much got all the upgrades in less than half an hour.
3/5, like many games, moronically easy beginning, and then you hit a wall of 'retarded difficulty' in level 12. Yeah, you REALLY think we can keep two balls in a physics game balanced when the necessary course of completing the level is to drop them into bomb things? COME. ON. Seriously...
Okay, this is a hard game to judge, seeing as how the low--res graphics make everything super hard to READ, and between that and the funky controls (I'm using a touchpad and it keeps scrolling the effing screen instead of the game), have to give it no higher than 2/5. Good concept, bad execution.
3/5 Agreeeing with others that this is not the most worthy game for badges. I mean it was crazy easy until level 14, then it became asininely hard. Work on the learning curve, seriously.